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OpenJamma board - interest?
JMB:
Any progress?
nagamitsu:
Been meaning to send him a message on Facebook to ask also. August was a potential release for the board, but not sure if things are on schedule with it, would love to hear how progress is going. ;D
Tim
Rigby:
Well, it's easy to lose motivation when Sandheaver tells you you're doing it wrong 40 times...
I have a different attitude toward it; use an FPGA to output RGB analog video and to run the game. Describe the hardware for the games you want to emulate, and the FPGA can do it all. Provide the roms & samples, and you're there. This is how the 60-in-1 board does it, I think, but they used terrible samples for a few games and the sound quality suffers accordingly.
If you describe the hardware accurately, an FPGA can handle all of the digital stuff, and output the proper video signal to drive an arcade monitor. For example, the FPGA Arcade does exactly this.
This type of solution requires a lot more knowledge than I possess. JROK over on KLOV forums could do it.
If the OpenJAMMA board can run with minimal frame latency and drive an arcade monitor directly I honestly don't care how it's implemented, and it doesn't matter how it's implemented.
CraftyMech:
The 60-in-1 board actually uses an ARM processor, running an old version of MAME.
Rigby:
--- Quote from: CraftyMech on July 30, 2013, 02:56:55 pm ---The 60-in-1 board actually uses an ARM processor, running an old version of MAME.
--- End quote ---
Really? Mine has an Intel PXA255 and an Altera MAX II. Are you speaking of another chip I'm not seeing or do I have a different version?
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