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"The 90's Arcade Racer" kickstarter - interesting game in development

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jackiabu:

It really blessed to have more games creators. Directing our market ... :applaud:

But I  like to see someone take a project And try to fix all the  3D games in mame.   i know others emlu good but still missing dozens of 3d games :(











BadMouth:
An update has been posted.  I still don't see our logo, but the game is looking sweet.


--- Quote ---Hello everyone,

it's been a while since my last update so apologies for that, rest assured development is moving ahead smoothly and on schedule.

For the time being I wanted to share with you a few screenshots of the new track and cars.

I'm also happy to say that we have the game up and running on WiiU at 60 fps!

--- End quote ---











Fursphere:

--- Quote ---I'm also happy to say that we have the game up and running on WiiU at 60 fps!
--- End quote ---

Wii-U =  :banghead:  :banghead:  :banghead:  :banghead:

I am have been a hardcore nintendo fan-boy all my life, starting with a NES when I was like 8 years old.  But after the Wii - I felt Nintendo had lost its edge.  To me, only the first party games were worth a damn - the 3rd party market had mostly abandonded the Wii.

The Wii-U looks great, I played the new Mario on it at Best Buy and almost bought the damn thing.  But the lack of 3rd party support still haunts me from my Wii days.

How is the PC version of this game coming?  Any updates on that?

BadMouth:
I don't remember seeing this reward level before:


--- Quote ---This one is for a bit of fun, everything from the £60 reward plus you get to appear as a spectator around the track, probably multiple times :)
--- End quote ---

It must have been added late.

The one I paid for is a step higher and says it includes everything above......

BadMouth:

--- Quote from: Fursphere on May 29, 2013, 02:58:04 pm ---How is the PC version of this game coming?  Any updates on that?

--- End quote ---

There is really not much to the PC version since it's built on an already existing engine.
The majority of the work is art asset creation, which Antonis obviously excels at.
It's just a matter of making more cars and tracks and then fine tuning how they want the control to feel.

I guess getting 60fps on the Wii-U was a challenge, or he wouldn't have mentioned it.

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