Main > Driving & Racing Cabinets
"The 90's Arcade Racer" kickstarter - interesting game in development
BadMouth:
The Dev likes our logo and it might end up somewhere better than a billboard. :D
The game is now being developed for WiiU, Windows, Linux, Mac, & iOS.
Update from one of the new people on board:
--- Quote ---
Hello!
My name is Tyrone Rodriguez. I’m with Nicalis, Inc. You may or may not have heard of Nicalis, but we’ve worked with other talented developers on games like Cave Story, VVVVVV, NightSky and 1001 Spikes.
We’re working with Anthony on The ‘90s Arcade Racer. Our collaboration will allow him to realize his vision of the game and make sure that he has the necessary Unity programming and design help he needs so that he can concentrate on art and other aspects. On our end, we’ll be working on the Unity programming, physics, tuning and general design and production of the game.
I grew up playing arcade games and the racing genre has always been one of my favorites. I worked for a now-dead magazine called Tips&Tricks when Sega was at the top of its game in terms of hardware and racing games; being part of a magazine where we were supposed to be pros at games, I ended up spending a lot of time playing Virtua Racing, Daytona, Super GT (Scud Race outside the US), Daytona 2 and basically every other Sega racer (even the weird ones like Moto Raider).
For anyone asking about the physics, both Anthony and I know what arcade racers should feel like. I also have experience with racing games and actual track experience; I worked on The Fast and the Furious Tokyo Drift (PS2, PSP), designing its drift physics. and have over 100 hours of real-world track time (open-wheel, street and race cars). Anthony and I won’t stop until we get the tuning just right.
Oh, by the way, we’ll be publishing the game on Wii U eShop, too.
--- End quote ---
eds1275:
Unity is a great program. I have been working with it for about 6 months now learning it and have recently started my own homebrew game (which I will release here for us all!) I'm not trying to steal the thunder of this, what I want to point out is that with very little programming experience under my belt, with Unity I have been able to get a great thing going in a short amount of time - good graphics, physics, control, and lighting. People who know what they are doing should be able to put out an amazing product, and I am excited about this game.
Seith:
A bit more good news regarding this game - looks like publisher Nicalis has signed onto it!
http://indiegames.com/2013/02/nicalis_to_publish_kickstarter.html
BadMouth:
--- Quote from: Seith on February 15, 2013, 09:41:04 am ---A bit more good news regarding this game - looks like publisher Nicalis has signed onto it!
http://indiegames.com/2013/02/nicalis_to_publish_kickstarter.html
--- End quote ---
and another update from the author:
--- Quote ---Hello everyone,
I’m very happy with how everything has turned out since the kickstarter launched and now I’m in a very good position and have everything I need to finish the game. Thank you all so much!
Also thanks to Nicalis and their offer to help in all areas that would otherwise take a big amount of my time I can now confirm some features that are definitely going in:
■ 2 cars per car class and two extra bonus cars bringing the total to 8 cars.
■ 3 tracks, now with two routes each playable in normal or reverse and at two different times of day. There is also the possibility of a bonus track if the £20k goal is reached.
■ A drift point scoring system.
■ Arcade and Championship modes for each car class.
■ Leaderboards
Of course more features could end up in the game but can't be confirmed right now :)
Thank you!
--- End quote ---
Not sure how I feel about the drift point scoring system.
Guess I can just ignore it and focus on beating the other cars.
ids:
update - I have decided to bump up to the car logo level. I haven't seen much interest here w.r.t. donating to the cause to put the BYOAC logo on a car, and motivation is low with trying to coordinate such things, so I think I'll just put my own company logo on it. My concern is that all it takes is, say, $1 donated to the cause, and I'm on the hook to change from my own logo to BYOAC - which is already featured on a billboard. Maybe I'm selfish (ok, yes, i am). Hope you all understand. At this point, the 15k stretch goal, to increase content, is almost met, and I've done all I can at this point to help with that. Looking forward to finished product.
cheers
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