Software Support > GroovyMAME
Groovymame doesn't switch to correct magic resolution
kirby_blue:
Evening Gentlemen!
As soon as I discovered the existence of groovymame, I traded my nvidia card for an ATI one! However, after setting everything up, I have a problem that I'm unable to solve.
Since I run Hyperspin, I configured Vmmaker to generate magic modelines. However, it also generated some (non magic) modelines which mess the screen up when used. (the left and right parts of the screen are inverted). I used ArcadeOSD to set one of the magic modelines as desktop mode (which works fine) BUT Groovymame reverts back to one of the non magic modelines. How come is this? Isn't GroovyMame supposed to switch to the best resolution available for the game?
I enclose vmmaker and groovy ini files.
Any help is greatly appreciated!
EDIT: I forgot my graphics card details:
Ati Radeon 9250 PCI -> J-PAC -> Hantarex 9000
I also added a picture where you can see what the 'split screen' looks like
krick:
Does groovymame do the right thing when you run it from the command line...
groovymame.exe romname
If so, then the problem might be your Hyperspin configuration. I recall that I had to disable hyperlaunch or something similar.
When the screen splits like that, it means that the signal being sent through the J-PAC is out of range.
The J-PAC does that to protect your monitor from damage.
I *think* you should be using the "H9110" preset in VMMaker and your mame.ini
You should probably attach a log file from the game that is giving you issues like this...
groovymame.exe romname -v -md 4 >romname.txt
kirby_blue:
Hi!
So I reran VMMAKER with h9110 as a preset and this time it generated 40 and some resolutions instead of just 12. Now Groovy switches to a seemingly suitable resolution (at least it's full screen) excepts that the games run way too fast.
Since I couldn't get groovy to print me a log (unknown command: -md), I copied what I could from the dos prompt for two random games that I tested: 88games and metal slug. Both run beyond their normal speed. It seems there's an error with DirectDraw but I'm unsure as to what it is...
krick:
Does it work correctly if you use D3D mode instead of DDraw?
I'm not sure if magic resolutions requires that now or not.
kirby_blue:
Well I'm currently away from home and am coming back mid-January so I won't be able perform further testing before then. Thanks for your advice. I'll keep you posted as soon as I get back home.
Navigation
[0] Message Index
[#] Next page
Go to full version