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Any Game List Ideas? [Done]
paigeoliver:
Commando is alternating play.
A list of 2 player simultaneous games would be ridiculous huge. Klov lists 1400 of them and that doesn't count the 3 or 4 player titles.
--- Quote from: wp34 on December 19, 2012, 09:30:05 pm ---I like BadMouth's lists. Mine are somewhat similar but I now see I need to condense. Moving the driving games to Sports is a good idea. Puzzle is also good.
I was also thinking of having a 2-Player list for games like Joust, Xybots and Commando that can be played by two players at the same time.
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leapinlew:
--- Quote from: paigeoliver on December 19, 2012, 10:35:32 pm ---Commando is alternating play.
A list of 2 player simultaneous games would be ridiculous huge. Klov lists 1400 of them and that doesn't count the 3 or 4 player titles.
--- Quote from: wp34 on December 19, 2012, 09:30:05 pm ---I like BadMouth's lists. Mine are somewhat similar but I now see I need to condense. Moving the driving games to Sports is a good idea. Puzzle is also good.
I was also thinking of having a 2-Player list for games like Joust, Xybots and Commando that can be played by two players at the same time.
--- End quote ---
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1,400 games to play simultaneously? Awesome. Sounds like a great list to explore. Remove fighting games from the list maybe? 2-player co-op.
paigeoliver:
If you really want a good gamelist for parties and visitors then it should be hand picked somewhere between 100 and 200 titles. Short enough that the players can scan the whole list pretty quickly, but long enough that they will never run out of things to play.
A small handpicked list has so much more to offer than any way of sorting the thousands of available mame titles or tens of thousands of emulated console titles.
When you hand pick your list you can ensure that every title is great and plays great on the controls that you have. Mame is 70 percent crap, 20 percent decent and 10 percent brilliant. A hand picked list would ignore the crap altogether, hit the brilliants hard and dip into the more popular decent titles (like Tron a collector favorite and constant request, despite the fact that most arcade gamers agree that it isn't that great of a game).
When you hand pick your list then it is small enough that you can tune the dip switch settings for the gaming environment that you want to have.
When you hand pick your list then you can specially map the controls for EVERY GAME ON THE LIST.
Take Galaga on your average machine the player would need to select the correct joystick and only one of the buttons would fire. However there is no decent reason not to map every button to shoot and you may want to even map every player position as able to control the game. Say you have a game with punch, kick and jump and you have a six button panel. On a hand picked list you can map both rows of buttons.
I am pretty big on the whole no dead buttons thing, it really helps keep novice players from getting lost.
yotsuya:
--- Quote from: paigeoliver on December 19, 2012, 11:28:55 pm ---I am pretty big on the whole no dead buttons thing, it really helps keep novice players from getting lost.
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This is where LED Blinky and LED-Wiz come in super handy...
paigeoliver:
Yes, those are awesome options indeed. However they aren't cheap and I certainly couldn't swing refitting my existing machine right now. In fact, I am pretty sure I could come up with another machine for what it would cost me to refit with an led-wiz and lit buttons ($100ish).
--- Quote from: yotsuya on December 20, 2012, 12:33:04 am ---
--- Quote from: paigeoliver on December 19, 2012, 11:28:55 pm ---I am pretty big on the whole no dead buttons thing, it really helps keep novice players from getting lost.
--- End quote ---
This is where LED Blinky and LED-Wiz come in super handy...
--- End quote ---
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