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harveybirdman:
I'm a Shmupper, so take this with a grain of salt.....

Other than JoJo's, which I mentioned earlier I think you should take a long hard look at the following starting with the SNK/NEO GEO games

Samurai Showdown Series and Last Blade series have been mentioned...

Also Check out:

Aggressors of Dark Kombat
Asura Buster
Garou Mark of the Wolves
Kizuna Encounter
Matrimelee (something about a guy dressed up like a dog pooping as a special move)
Rage of the Dragons
Savage Reign
Waku Waku 7

I prefer Capcom's Vampire Savior series to Darkstalkers series, but I have both

You said you like Marvel Vs Capcom, don't forget SNK vs Capcom

Here's one that I had to get cause I love Psikyo shooters... It's different but I like it

Darak Tenshi: The Fallen Angels

Haze:
"Toukidenshou - Angel Eyes" is pretty good fun - all female cast, lots of double jumps like the Capcom games
"Rabbit" is big cartoony and enjoyable
"SD Fighters" I also found to be quite fun, although it's obviously a low-budget Korean title in many ways
"Jackie Chan in Fists of Fire" has some goofy character colours (by design, it's a remixed version of the original release) but plays well
"Breakers Revenge" is probably my favourite of the NeoGeo fighters followed closely by "Kizuna Encounter" which I find to have one of the more interesing tag systems.  "Ninja Master's" is a surprisingly overlooked NeoGeo title.
"Martial Masters" is a popular IGS offering, although I don't like it much, it lacks character
"Cyberbots" is my favourite of the Capcom titles, most robot fighting games suck (the official Gundam ones especially), but this one comes across well

personally the likes of SF, MK and KOF bore me to death tho.

Maybe hardcore fighter fans would call a good number of them unbalanced pieces of garbage mind you.

rCadeGaming:
Unfortunately, although the lesser known games are often a lot more unique and interesting, they don't really have a community built around them.  Yes, the reason is that they lack the balance necessary for really serious high level play.  Building in that kind of balance generally requires a lot of game revisions and the financial success to finance extensive dev time just for tweaking.

For many years I never liked Street Fighter as much as other fighters because it seemed generic and bland and comparison, but I kept coming back because there were always real people to play with.  Once I really got into it I found that there are levels of depth that you can't see at first, but ultimately make it very interesting.

I don't think the lack of balance makes these other games crap, they're just different.  You can't take them as seriously but they're a very fun diversion.

Blazblue, is a nice exception.  It's very unique, all the characters are extremely distinctive, and yet it's well balanced.  Well some people will argue about the balance, but even though it's a fairly new series, Arc System Works built on their knowledge from Guilty Gear.  It has a community now in part because of recent arcade releases.

paigeoliver:
The serious downside to fighting games on your cabinet is that you have almost no chance at any of your visitors knowing how to play anything outside of the Streetfighter and Mortal Kombat series.  So your visitors get thrashed by you every single time, and don't end up having a good time.

rCadeGaming:
Yeah, and of the friends I have that are into the same fighters as me, none of them want to practice as I much as I do, so I have to go easy which isn't as much fun as real challenge.  Unfortunately I usually have to go online for serious matches.  Then I start getting MY *ass kicked, haha.  I consider myself to do be doing pretty well on a day when I can win more than half my matchups.

This also forces me to stick to popular console games.  There's GGPO, but there's usually not too many people on.  Maybe we need to change that!

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