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Mame .147 Mortal Kombat not working

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wcndave:
Setting up as a separate emulator... clever workaround... I'll have to try.  don't have more than one set up, so will have to work out how to navigate around them...  shame that a working game quit working.

As for compiling etc, i'd rather not have to.  the OP sounds more of an expert, so perhaps that works well for them.

harveybirdman:
Personally for updating sets I prefer romcenter to clrmamepro.  As still somewhat of a total newb romcenter is way easier for me to understand.

Also each time there is a u release of Mame the "whatsnew" will tell you if a game is marked as non working.

Nag screens suck, but to Badmouth's point even if you disable them you can toggle them in the Mame config for troubleshooting.  You should also learn how to launch Mame from the command prompt, that's been helpful for me in the process of understanding why a particular game won't launch.  In this manner you can get the specific name of the pesky rom you are missing.  This can also be found in romcenter.

paigeoliver:
I generally only update whenever I buy a new computer. I used to religiously follow every new release but it all seemed pointless after a while.

rCadeGaming:
Best thing to do is read the what's new file, and only update if something important to you has been added.

Also, I agree that it takes multiple versions to run everything optimally.

gman314:
I tried to compile a few more times, and still no luck.  The compiler seems to be continuously scrolling to apply the u1 diff.  I give up after about the 90 minute mark.  Why does this keep happening?

I also like the idea of using two seperate versions of mame in my FE, but the problem is that I use Maximus Arcade and I do not believe MA allows you to do this.  This is a shame since I have a complete mame 127 set with a compiled no nag hiscore emu.  However, I would really like to use the 147 set since some games seem to run smoother (although this could be the fact that I upgraded from 2 to 4 gb of ram, and from an HDD to a SSD).  I really hope that I can figure out what is going wrong with the compiling process.   :dunno

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