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NOTICE!!..GGG one and two player buttons...info that could save you some time...
mcseforsale:
Ahh. Very good. But, it still ties the orientation exactly perpendicular to original Happ printed user buttons which was the OP topic.
AJ
--- Quote from: Nephasth on October 15, 2012, 12:32:27 pm ---
--- Quote from: mcseforsale on October 15, 2012, 12:15:03 pm ---But, the obvious (and ignorantly so) thing you fail to realize is that when the button is printed, it is locked in it's direction, so the button is no longer "round" in a sense, but requires a certain orientation. So, you would have to leave the player button much more room to accommodate the orientation of the switch...much more than I'd like. As well, the switch cannot be reversed, so that's another way it's locked into a single direction.
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It's so obvious, but you failed to realize that the button plunger can be removed and rotated 180 degrees. Giving you 2 directions to mount these buttons.
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RandyT:
Bending of the terminals, if performed carefully, has no effect upon the operation of the switch.
You could also just swap the button position with one of the outside buttons in that group and it wouldn't be an issue. Most folks will group the player start buttons in the center of the panel by themselves, so orienting the terminals away from each of the others works out fine in that type of layout.
mcseforsale:
Yeah, I bent them. No big deal. I just wanted to let people know that the Happs are oriented differently. My wiring is tight and moving a button requires some un-bundling, so I didn't want to do that.
Otherwise, they're nice.
Hope they last better than those crapp Happ printed ones.
AJ
--- Quote from: RandyT on October 15, 2012, 01:33:12 pm ---Bending of the terminals, if performed carefully, has no effect upon the operation of the switch.
You could also just swap the button position with one of the outside buttons in that group and it wouldn't be an issue. Most folks will group the player start buttons in the center of the panel by themselves, so orienting the terminals away from each of the others works out fine in that type of layout.
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CheffoJeffo:
--- Quote from: mcseforsale on October 15, 2012, 12:24:02 pm ---I believe it was just an FYI, until you got involved. Just look at the OP....and READ it. Way to interject with non-logic.. :hissy: :laugh2:
--- Quote from: Nephasth on October 15, 2012, 12:22:50 pm ---Well, good job on creating a thread on something that is a non-issue. :applaud:
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FWIW, this type of thing is not limited to mixing buttons from different vendors -- it also happens for buttons from a single vendor.
I have start buttons from the same vendor that are printed at different rotations.
Always a good idea to allow for that when spacing out buttons with graphics.
And, no, there is no "standard" that I have ever seen.
:cheers:
Mysterioii:
--- Quote from: yotsuya on October 15, 2012, 12:29:41 pm ---
--- Quote from: mcseforsale on October 15, 2012, 11:13:14 am ---No admin on my panel, thank you very much. Using shifted keys.
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:cheers:
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As I've said in other threads I actually like having the admin buttons on my CP, but I am feeling the peer pressure to change that up when I ever get around to rebuilding the CP. They really just don't bother me... I've got plenty of real estate on my CP, they're black buttons on a black background, I'm not attempting to replicate an arcade machine 100%, it just strikes me as a "no big deal" sort of thing.
Since I use a couple of them rarely I can see simplifying it a bit, but I would probably keep the exit and pause buttons. I want that functionality, I'm not ashamed of it and I don't feel the need to hide it as a shift sequence. :dunno
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