Main > Main Forum
Mario bros on mame?
SavannahLion:
Strictly speaking, the PC-10 games are not identical to their NES counterparts. If it was, operators likely would have purchased much cheaper NES carts and jammed them in. It's taken a long time for anyone to come up with a PC-10/NES adapter board and I can't recall if it was ever finished. IIRC, the most noticeable change is the use of different color addresses and a daughter board that displayed instructions.
From a players perspective, I don't believe there was much different. From a hardware/emulation perspective there's enough.
Nephasth:
--- Quote from: SavannahLion on October 01, 2012, 01:28:55 pm ---It's taken a long time for anyone to come up with a PC-10/NES adapter board and I can't recall if it was ever finished.
--- End quote ---
Where have you been? They're on the second run right now: http://forums.arcade-museum.com/showthread.php?t=251047
nemo1966:
wow a lot of info - thanks all.
Bad news though :(
Vigo:
Running two or more emulators is not hard to do on a cabinet. :)
Haze:
You can use UME (which is just MAME + MESS) if you want to run 'SNES in MAME'
http://mamedev.emulab.it/haze/2012/09/17/ume-0-147/
'UME snes smw2' is the commandline syntax, or you can use QMC2 as a GUI.
because it's MAME / MESS based things have a very MAME / MESS-like structure, so you'll need the correct SNES ROM in smw2.zip, also bear in mind that for carts with special chips in them things get a bit fiddly, and also that the SNES emulation code in MAME isn't all that great in the first place.
But yes, that way 'MAME' does run SNES games, because MESS runs them, and UME is the complete version of the MAME project with the MESS component fully integrated and thus contains both the arcade and console support. From a development point of view it's all just one project developed in one place as of 0.147, the split into MAME / MESS is entirely artificial for legacy / branding reasons. I offer the full UME binaries for people who just want to unlock the full ability / potential of the project.
Compiling your own UME is as simple as getting the official MAME source (as of 0.147) and doing 'make TARGET=ume'
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version