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Who is using a 27" 4:3 TV or Arcade Monitor and what do you think of it?
thaddeussmith:
i was using a 25" arcade monitor and the screen noise and refresh rate was unbearable. i sold it and used the funds for a 23" dell display; the sacrifice in authenticity is overshadowed by my sanity.
pinballjim:
I've got a rig going on a 27" 4:3 and it really bugs me how good it looks. Can't bring myself to toss the TV. If you can stomach a gigantic cabinet, go for it.
amendonz:
One of the best things about candy cabs is the big screen with relatively small footprint. Love my 29 inches.
Gray_Area:
--- Quote from: amendonz on September 27, 2012, 05:09:38 pm ---One of the best things about candy cabs is the big screen with relatively small footprint. Love my 29 inches.
--- End quote ---
+1
Look round the Project Announcements sub-forum. There are tons of people who've used 27" TVs. TOK has a vert cab with one. My candy is in vert position.
TOK:
--- Quote from: Gray_Area on September 28, 2012, 07:31:14 pm ---
--- Quote from: amendonz on September 27, 2012, 05:09:38 pm ---One of the best things about candy cabs is the big screen with relatively small footprint. Love my 29 inches.
--- End quote ---
+1
Look round the Project Announcements sub-forum. There are tons of people who've used 27" TVs. TOK has a vert cab with one. My candy is in vert position.
--- End quote ---
I have cabs with 27" TV's and arcade monitors now... I have never had an issue with the size of the image, but I know some people don't like the look of the classics on a large monitor.
TV's with component are kind of finicky to set up, but you can get a great image. I used a Toshiba flat screen CRT that I just happened to have sitting around unused. I mounted monitor vertically (it was primarily for vert shooters), but when you play a horizontal game on it, its pretty close to its original size. I used a tinted bezel so the horizontal games don't look weird. This is an old pic (I built this in 2006), but I have never had an issue with this machine since setting it up.
I had to run it at a custom resolution (640x420, IIRC) to keep the edges of the image from being clipped.
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