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Video Game crash of 1983

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RandyT:
If you have 5 buttons on your panel, that's enough for the 2600 version.  No need for a special keypad controller, unless you really want one.  The 400 version has about 21 buttons for controlling the game, so you might as well use a keyboard for that one.

Necro:
Well, you and someone else get on that.  Not so much because we need the product, but I want to see a thread where you and someone else debate whose pad is better and why.  :)

Trip:

--- Quote from: Necro on August 30, 2012, 04:54:47 pm ---Well, you and someone else get on that.  Not so much because we need the product, but I want to see a thread where you and someone else debate whose pad is better and why.  :)

--- End quote ---

hahahhaahha lol

PL1:

--- Quote from: Necro on August 30, 2012, 04:54:47 pm ---Well, you and someone else get on that.  Not so much because we need the product, but I want to see a thread where you and someone else debate whose pad is better and why.  :)

--- End quote ---
LOL.  Haven't seen a good Randy vs. Andy knock-down-drag-out thread in a while.  :jerry

The reason I asked Degenatron about matrix encoder support is because Tony Silveira is adding flipover keypads on his system.  When DaOld Man looked at the keypads that Tony was planning on using, he noticed that they needed a matrix encoder.  When I looked around, the only ones I could find were Hagstrom (very expensive) or one made by a flight sim guy.  :dunno  Tony ended up buying new keypads that don't require a matrix encoder.

I know that matrix encoders suck for most gaming applications because of the ghosting issues with multiple button presses, but they are useful for some functions like some of the old console controllers (Atari 2600/5200, ColecoVision, Intellivision, etc.), jukeboxes, or maybe even the infamous Sundance.


[/thread derail]


Scott

RandyT:
Or one could just buy this, or any of the many like it,  and call it a day.  ;)

There's a reason why keypads built into controllers went the way of the dodo.  With the notable exception of Star Raiders, there weren't enough games to justify the purchase, and controllers like those sold with the ColecoVision and Intellivision, were almost universally panned by players.  Nothing is less fun than holding onto something you don't need, while knowing it's inclusion just made the controller more difficult to use.  One of the first things I did after getting my ColecoVision was run wires to the joystick (term used loosely) PCB, drilled a hole in the back and mounted them to the surface of my arcade panel.  Used a WICO leaf arcade stick instead.

And just to keep this on topic, I'll add keypads to the list of things which contributed to the video game crash of '83  ;D

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