Software Support > GroovyMAME
ArcadeVGA default drivers or CRT EMU drivers instead
MarioSanchez:
Thanks guys that's great news.
I am planning to post my mame.ini here and i hope you guys can help me out if i did good and
should be better.
Thank you ;-)
Mario
MarioSanchez:
No luck with groovymame ;-( so I decided to turn back to my regular version of mame (0.143), with nag screen disabled and the highscore patch. Most of the games are full screen, no borders and look awesome on my CRT monitor but somehow the sound is choppy and repeats on a lot of newer games. My monitor is set to vertical btw because i play a lot of 'shmups'.
How come that my games are full screen compared to groovymame before?
Before i forget..., I have a new fast PC build in so there should be no slowdown @all or am i wrong here?
Here is my mame.ini setup
#
# CORE CONFIGURATION OPTIONS
#
readconfig 1
writeconfig 0
#
# CORE SEARCH PATH OPTIONS
#
rompath roms
hashpath hash
samplepath samples
artpath artwork
ctrlrpath ctrlr
inipath ini
fontpath .
cheatpath cheat
crosshairpath crosshair
#
# CORE OUTPUT DIRECTORY OPTIONS
#
cfg_directory cfg
nvram_directory nvram
memcard_directory memcard
input_directory inp
state_directory sta
snapshot_directory snap
diff_directory diff
comment_directory comments
#
# CORE OUTPUT DIRECTORY OPTIONS
#
hiscore_directory hi
#
# CORE STATE/PLAYBACK OPTIONS
#
state
autosave 0
playback
record
mngwrite
aviwrite
wavwrite
snapname %g/%i
snapsize auto
snapview internal
burnin 0
#
# CORE PERFORMANCE OPTIONS
#
autoframeskip 0
frameskip 0
seconds_to_run 0
throttle 1
sleep 1
speed 1.0
refreshspeed 0
#
# CORE ROTATION OPTIONS
#
rotate 1
ror 0
rol 1
autoror 0
autorol 0
flipx 0
flipy 0
#
# CORE ARTWORK OPTIONS
#
artwork_crop 1
use_backdrops 0
use_overlays 0
use_bezels 0
use_cpanels 0
use_marquees 0
#
# CORE SCREEN OPTIONS
#
brightness 1.00
contrast 1.0
gamma 1.00
pause_brightness 0.65
effect none
#
# CORE VECTOR OPTIONS
#
antialias 1
beam 1.00
flicker 0.00
#
# CORE SOUND OPTIONS
#
sound 1
samplerate 48000
samples 1
volume 0
#
# CORE INPUT OPTIONS
#
coin_lockout 1
# ctrlr <NULL> (not set)
mouse 0
joystick 1
lightgun 0
multikeyboard 0
multimouse 0
steadykey 0
offscreen_reload 0
joystick_map auto
joystick_deadzone 0.3
joystick_saturation 0.85
natural 0
#
# CORE INPUT AUTOMATIC ENABLE OPTIONS
#
paddle_device keyboard
adstick_device keyboard
pedal_device keyboard
dial_device keyboard
trackball_device keyboard
lightgun_device keyboard
positional_device keyboard
mouse_device mouse
#
# CORE DEBUGGING OPTIONS
#
log 0
verbose 0
update_in_pause 0
debug 0
debugscript
debug_internal 0
#
# CORE MISC OPTIONS
#
bios
cheat 0
skip_gameinfo 0
uifont default
ramsize
confirm_quit 0
#
# CORE MKChamp OPTIONS
#
disable_hiscore_patch 0
disable_nagscreen_patch 0
disable_loading_patch 0
#
# WINDOWS DEBUGGING OPTIONS
#
oslog 0
watchdog 0
debugger_font "Lucida Console"
debugger_font_size 9
#
# WINDOWS PERFORMANCE OPTIONS
#
priority 0
multithreading 1
numprocessors auto
profile 0
bench 0
#
# WINDOWS VIDEO OPTIONS
#
video ddraw
numscreens 1
window 0
maximize 1
keepaspect 0
prescale 1
waitvsync 1
syncrefresh 1
#
# DIRECTDRAW-SPECIFIC OPTIONS
#
hwstretch 0
#
# DIRECT3D-SPECIFIC OPTIONS
#
d3dversion 9
filter 1
#
# DIRECT3D POST-PROCESSING OPTIONS
#
hlsl_enable 0
hlslini %g
hlslpath hlsl
hlsl_prescale_x 0
hlsl_prescale_y 0
hlsl_preset -1
hlsl_write
hlsl_snap_width 2048
hlsl_snap_height 1536
shadow_mask_alpha 0.0
shadow_mask_texture aperture.png
shadow_mask_x_count 320
shadow_mask_y_count 240
shadow_mask_usize 0.09375
shadow_mask_vsize 0.109375
curvature 0.0
pincushion 0.0
scanline_alpha 0.0
scanline_size 1.0
scanline_height 0.7
scanline_bright_scale 1.0
scanline_bright_offset 0.0
scanline_jitter 0.0
defocus 0.0,0.0
converge_x 0.0,0.0,0.0
converge_y 0.0,0.0,0.0
radial_converge_x 0.0,0.0,0.0
radial_converge_y 0.0,0.0,0.0
red_ratio 1.0,0.0,0.0
grn_ratio 0.0,1.0,0.0
blu_ratio 0.0,0.0,1.0
saturation 1.0
offset 0.0,0.0,0.0
scale 1.0,1.0,1.0
power 1.0,1.0,1.0
floor 0.0,0.0,0.0
phosphor_life 0.0,0.0,0.0
yiq_enable 0
yiq_cc 3.59754545
yiq_a 0.5
yiq_b 0.5
yiq_o 0.0
yiq_p 1.0
yiq_n 1.0
yiq_y 6.0
yiq_i 1.2
yiq_q 0.6
yiq_scan_time 52.6
yiq_phase_count 2
#
# PER-WINDOW VIDEO OPTIONS
#
screen auto
aspect auto
resolution auto
view auto
screen0 auto
aspect0 auto
resolution0 auto
view0 auto
screen1 auto
aspect1 auto
resolution1 auto
view1 auto
screen2 auto
aspect2 auto
resolution2 auto
view2 auto
screen3 auto
aspect3 auto
resolution3 auto
view3 auto
#
# FULL SCREEN OPTIONS
#
triplebuffer 0
switchres 1
full_screen_brightness 1.00
full_screen_contrast 1.0
full_screen_gamma 1.0
#
# WINDOWS SOUND OPTIONS
#
audio_latency 2
#
# INPUT DEVICE OPTIONS
#
dual_lightgun 0
mamenewb100:
--- Quote from: MarioSanchez on August 03, 2012, 09:18:38 pm ---No luck with groovymame ;-( so I decided to turn back to my regular version of mame (0.143), with nag screen disabled and the highscore patch. Most of the games are full screen, no borders and look awesome on my CRT monitor but somehow the sound is choppy and repeats on a lot of newer games. My monitor is set to vertical btw because i play a lot of 'shmups'.
How come that my games are full screen compared to groovymame before?
Before i forget..., I have a new fast PC build in so there should be no slowdown @all or am i wrong here?
--- End quote ---
Regular MAME uses D3D to stretch your game to fill the screen by default. It may look decent but nowhere near arcade perfect. Groovy uses the closest available resolution and keeps the aspect ratio. You can stretch the picture in Groovy but it kind of defeats the purpose of using it. You need to create your own resolutions if you want full screen perfection in Windows.
Even the fastest CPUs of today will have a hard time running new 3D games in MAME. MAME shoots for accuracy and compatibility with ALL games. There are other emulators you can use for just the games that run slow.
krick:
--- Quote from: MarioSanchez on August 03, 2012, 09:18:38 pm ---
No luck with groovymame
--- End quote ---
What do you mean? What kind of problems were you seeing?
Did you manage to get the CRT_EmuDriver working with your ArcadeVGA 2?
What is your CPU? Modern versions of MAME require a lot of CPU power or they will have choppy sound in some games.
MarioSanchez:
Thanks guys.
With no luck i mean that i am not satisfied with the screensize
of the games. They work fine but most of the games have large
borders. I know they have different resolution but when i use
the regular mame patched i have fullscreen.
I have the 2400 pci-e variant so the drivers are not working for me ;-(
D3D act strange specially with vertical shooter. Ddraw works much better
so D3D is not an option for me.
My cpu is a phenom x4 amd with 4gb of mem.
That's why i asked you experts to take a look in my ini file.
Maybe i should post the groovy ini too but its almost the same
besides the custom monitor settings.
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