Software Support > GroovyMAME

Tempest and GroovyMame

<< < (2/2)

TheShaner:
I was doing a little messing around, and it appears that the resolution is acting weird.  In that, the game is running, I just cant see it.  I popped a quarter in and pressed play and I could hear the sounds.  Im wondering if I can force it to another resolution or refresh rate that will allow it to be displayed? 

krick:

--- Quote from: TheShaner on July 21, 2012, 07:07:42 pm ---Anything look out of place?

--- End quote ---

I was hoping the Calamity would chime in.  He's the one who really understands this stuff the best.

The symptoms you describe are what I was seeing when trying to run GroovyMAME on an ATI 4xxx card in DDRAW mode.  Only it happened for ALL games.  If I switched to D3D mode, it worked fine.  Have you tried forcing it to run in D3D mode? 

Calamity:
Hi TheShaner,

Try using the option -nocleanstretch (only for this game, create a specific ini file).

EDIT: I'm thinking that this option will only work if you type it from command line, adding it to an ini file won't make any difference. Let me know if that's the case.

TheShaner:
Thanks calamity, that did the trick. I went ahead and added a conditional statement in mala so I am good.

Do you know off the top of your head what the switch is to stretch the game to the full screen?  I have a game or two I'd like to stretch but can't seem to figure out what switch it is.

Thanks!

Calamity:
When MAME uses d3d the default behaviour is to stretch everything to full screen. In GM we use the -cleanstretch option internally to avoid this, so you just need to add the -nocleanstretch command line param as we did above to revert to the normal behaviour.

Navigation

[0] Message Index

[*] Previous page

Go to full version