Software Support > GroovyMAME
Games locking up with magic resolutions
Calamity:
Hi blontic, I'm happy to know that you solved it with the other card. I believe it was a driver installation issue when you were using the x300, they are unfortunately very common.
The problem reported by aflo is completely different, and it's because for some reason he's using Soft-15KHz over CRT_Emudriver, instead of using VMMaker to create the required mode table that GroovyMAME is expecting. It turns out that GM is picking a random resolution because of this.
Navigation
[0] Message Index
[*] Previous page
Go to full version