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8 buttons vs 6 buttons
paigeoliver:
I find that nearly everything newer than the SNES wants analog controls and often has the buttons set up in a way that doesn't map very well to a bank of arcade buttons.
All those shoulder buttons are particularly tricky (even on SNES) because in many games they have a directional aspect to their function, such as the left shoulder making tony hawk rotate left and the right one making him rotate to the right. Or dodge left, dodge right or any other intuitive directional thing that is lost on basically any control panel layout.
I also think you might find that once you get into the X-box/360 era that most games that aren't classic ports or 2d fighters use every button on the controller, along with all 3 sticks and even when they don't it is unpredictable which ones they don't use. So if you want to support x-box 360 stuff then you are going to need a pretty complicated panel.
Basically I have found the newer consoles aren't worth trying to support unless you are just trying to support a single must have title.
--- Quote from: fantoboy on June 24, 2012, 06:19:01 pm ---Yeah- that's my point. I know all buttons CAN be utilized, but do you actually use them? SNES can be done on a 6 button layout with no problem. So there's PSone, N64, and xbox/360. When playing those, do you find the 8 buttons necessary? I doubt I'll be playing many RPGs and games like that on the cabinet. Mostly action like fighters, shooters, and beat em ups. So I'm thinking 8 won't be necessary.
--- End quote ---
nick3092:
--- Quote from: fantoboy on June 24, 2012, 06:19:01 pm ---Yeah- that's my point. I know all buttons CAN be utilized, but do you actually use them? SNES can be done on a 6 button layout with no problem. So there's PSone, N64, and xbox/360. When playing those, do you find the 8 buttons necessary? I doubt I'll be playing many RPGs and games like that on the cabinet. Mostly action like fighters, shooters, and beat em ups. So I'm thinking 8 won't be necessary.
--- End quote ---
Generally newer consoles like the one you mentioned are not cp friendly due to analog sticks and specific layouts. You are better off getting a USB adaptor for the original controller.
fantoboy:
I'm probably going to be using a 360 hack so I can use the CP on a 360 or PC. I'll probably end up mostly playing cabinet friendly games like SFxTekken and Pac-Man championship on the 360. I'm 80% sure that I'm going to be doing a 6-button layout to keep it less cluttered. I really just wanted to see what everyone's experiences have been, or if there's obvious console games that are cabinet friendly and require more than 6 buttons.
CoryBee:
I prefer the 6 Button setup but my friend wanted his bartop to have 8, only use is for N64 in my opinion.
When I made his bartop docking station I only used 6 buttons because it was mainly for fighting games and things like Mario Kart\Mario Party
shponglefan:
I have a controller w/ 8 buttons I built for SF IV, but don't think I've ever really used the extra 2 buttons. Personally, I like the 7 button Capcom/NEO GEO hybrid layout the best.
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