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Happ Optical rotary joysticks

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PL1:

--- Quote from: Gray_Area on June 05, 2012, 08:05:42 pm ---An here I thought I'd solved things.

--- End quote ---

I thought you came up with a good answer about grinding down or reshaping the handles.

Do you think the Plasti-Dip Multipurpose Rubber Coating that Ace Hardware carries would make a good outer coating once you grind /shape them?


As far as a solution for the thread itself:

1. Convince both of the dueling posters to actually be in search of a solution and/or an accurate answer, instead of just one of them.    :banghead: :blah:
2. Remember the wisdom of the internet.   :troll:


Scott

gamuhar:

--- Quote from: Xiaou2 on June 05, 2012, 11:46:54 pm ---Your not even worth my time.  You dont even understand the BASICS of mechanics, let alone anything else.

--- End quote ---

Heh. It's enough for me to have optical rotary and spend five minutes to try it out. That's all it takes.

Have _you actually tried it?



--- Quote ---...when you turn the dial, you are not going to immediately fact the exact direction you want to face.

--- End quote ---

Because?

So you still have not tried it. I see what you thinking and I'm laughing. There is no delay, it's HOW MUCH you turn the knob, just like with mechanical rotary. Turn it enough and the character will SNAP instantly to a new position, just like with mechanical rotary. Rotation resolution is built in any such game itself, character can only take one of 12 predefined orientation. No delay, do you understand?



--- Quote ---Furthermore, when your trying to dodge bullets like mad... with an unrestricted optical, you might accidentally move your fire direction.. when you really dont intend to.. which could again spell your death.   A snap-locked controller will stay put, no matter what kind of movement you make with the stick.. and you can count on your fire always being in the correct angle, able to hit the bay guys with ease, Instantly.

--- End quote ---

Have you actually tried it? I don't have any such problems. Your personal inabilities and preferences are out of the scope, you already agreed that's for everyone to figure out for themselves. Visual feedback and muscle memory are there to prevent what you describe, plus 30 degrees room for error. Unless you're too old, you probably just need some more practice and getting used to.

gamuhar:

--- Quote from: PL1 on June 06, 2012, 12:29:43 am ---1. Convince both of the dueling posters to actually be in search of a solution and/or an accurate answer, instead of just one of them.   


--- End quote ---

I'm not sure which one am I supposed to be, but I am the only one around here so far who does have optical rotary joystick and actually talks about hands-on experience.

I'm simply reporting my observations.

I would not be posting here anymore if the goblin didn't open up the argument we already sorted out at the very beginning. What's his agenda to spit on something he has not even tried out... did Happ optical rotary kill his dog when he was a kid, or something?

gamuhar:

--- Quote from: mytymaus007 on June 05, 2012, 04:01:51 pm ---Nice im glad someone has experience with these damm Optical Rotaries What i was looking for is how are for the original mechanical rotary gmes Can you use the optical as you would the mechanical sticks. The reason i want to know is i already have the mechanical rotaries and they hurt my hand so i dont even bother playing those games im assuming if the Optical Rotaries spin smoother then click click mechanical stick that would be wonderful. i guess I didnt state that when i started this thread!!!

--- End quote ---

If you listen to him you will miss to try out exactly what you are looking for.

Yes, you can use optical rotary joystick instead of mechanical in precisely the way you want it, without any loss of precision, without any movement delay, without exactly the thing that bothers you, and as a bonus you will also be able to play spinner games. Is that not advertised anywhere? Has no one spoke about it before?? Is there no one else with optical rotary around here?

However, this is Build Your Own Arcade Controls forum, so you should first consider to just make one yourself!! It's super easy, see the photo and link I posted above. You probably already have all the parts, you can build it in just a few hours, and you can use whatever 8-way joystick with whatever handle you want. Also, you can choose to hack-up high resolution mouse and so you get plenty of resolution to play not only Tempest but Arkanoid as well, and whatever other spinner games that poor mouse could play before its reincarnation.

Xiaou2:

--- Quote ---There is no delay, it's HOW MUCH you turn the knob, just like with mechanical rotary
--- End quote ---

 Distance = Delay

 If you have to turn a dial 3x more distance to make the character change angle.. then you have effectively lost TIME.
If you lose time, thats called a DELAY.   If you have a delay in a game, that can cased loss of life.


 A Rotary that Snaps, locks instantly into place, making the delay almost non-existent.

 
 Furthermore, yes, you Could make the sensitivity higher for the opticals, making almost no delay.  However, that would then
probably lead to the player accidentally going Past the intended direction.

 Even if you got the exact match for rotational distances between the two types of controllers,  Since the optical does not
snap lock into the exact positions... eventually you will lose or gain distances... which again, equates to lost time.

 
 Do some research on Joysticks, about 'Throw', 'Actuation', switch type, etc.  You will find that many people are very critical
about losses in control.  Shump players tend to use Japanese short throw sticks, because the travel to actuation is reduced, thus you get quicker response times.

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