Main > Main Forum

U360 Joysticks

<< < (8/9) > >>

Xiaou2:
mytymaus007,

 You do realize that a lot of the games you listed require triggers / buttons.

 You cant play afterburner very well without the buttons on the stick.. because you also need to control the throttle lever.   You slam it into 'slow' to allow enemy fire to rocket past you.. or you slam it into fast, to get a burst of After-Burner speed, which out-runs enemy fire.   If you stay at the same speed all the time, its far too easy for the enemy to destroy you.. . AND, it makes the game boring as heck.

 You also cant play a game like Cyber Sleds, which used dual trigger sticks.. unless you are going to install some sort of foot buttons.

 Reduce the game list to games you dont need triggers for, and see if you still really want them.

 It might be better to install dual trigger sticks, or a mini-steering wheel, with pull-out pedals.

Edit 1:   Sinistar

 Sinistar cant be played well with any analog stick, unless it has been modified mechanically to be more like the original.  The original did not use springs.  It has a rubber centering spider thats shaped like an 'X'.  This allows for almost no tension in the center area (where most analogs suffer), and progressively greater tension the further you travel away from the center... which gives you a LOT more control.

 Most analogs suffer from spring issues.. where you really have to fight the springs in the center... but once you get past that tension, you accidentally fly all the way to the outside edge of the controller.  This causes very poor accuracy and control due to mechanical issues, even though the controller has the potential for very precise control.

 Many analog games are designed to compensate for the poor user control.. but limiting the need for being accurate.  Intentionally making the game easier.  However, Sinistar doesnt go that route.  Instead of giving the ship a speed of 1 to 10... it gives the ship 1 to 10000.  Even the smallest movement will send your ship from zero to lightspeed... which is why you need that extra added mechanical control.

 If only the industry would wake up to this, and make all analogs use this same technology... then we might actually have some decent analog games being produced.   Those console thumb sticks are the worst culprit too...  As at least with a long handle, you have a little bit more control accuracy.

Edit 2:  World Series Baseball

 WSB does not use a typical analog joystick setup.  Most analogs are sprung in the middle.
WSB is sprung all the way to one side.  This allows you to use the Full travel of the pot, rather than Half the pot.  Its used for both the pitcher and the batter.  Also, the spring tension is a lot greater.. so there will be faster reactions.  A typical center sprung analog might not be able to even register correctly in the game. For example, it might not spring back fast enough to hit a home-run.  The deadzone on a typical analog, along with the bouncing that will happen at center when you let go... may also play an issue too.

mytymaus007:

--- Quote from: Xiaou2 on June 05, 2012, 04:33:24 pm ---mytymaus007,

 You do realize that a lot of the games you listed require triggers / buttons.

 You cant play afterburner very well without the buttons on the stick.. because you also need to control the throttle lever.   You slam it into 'slow' to allow enemy fire to rocket past you.. or you slam it into fast, to get a burst of After-Burner speed, which out-runs enemy fire.   If you stay at the same speed all the time, its far too easy for the enemy to destroy you.. . AND, it makes the game boring as heck.

 You also cant play a game like Cyber Sleds, which used dual trigger sticks.. unless you are going to install some sort of foot buttons.

 Reduce the game list to games you dont need triggers for, and see if you still really want them.

 It might be better to install dual trigger sticks, or a mini-steering wheel, with pull-out pedals.

Edit 1:   Sinistar

 Sinistar cant be played well with any analog stick, unless it has been modified mechanically to be more like the original.  The original did not use springs.  It has a rubber centering spider thats shaped like an 'X'.  This allows for almost no tension in the center area (where most analogs suffer), and progressively greater tension the further you travel away from the center... which gives you a LOT more control.

 Most analogs suffer from spring issues.. where you really have to fight the springs in the center... but once you get past that tension, you accidentally fly all the way to the outside edge of the controller.  This causes very poor accuracy and control due to mechanical issues, even though the controller has the potential for very precise control.

 Many analog games are designed to compensate for the poor user control.. but limiting the need for being accurate.  Intentionally making the game easier.  However, Sinistar doesnt go that route.  Instead of giving the ship a speed of 1 to 10... it gives the ship 1 to 10000.  Even the smallest movement will send your ship from zero to lightspeed... which is why you need that extra added mechanical control.

 If only the industry would wake up to this, and make all analogs use this same technology... then we might actually have some decent analog games being produced.   Those console thumb sticks are the worst culprit too...  As at least with a long handle, you have a little bit more control accuracy.

Edit 2:  World Series Baseball

 WSB does not use a typical analog joystick setup.  Most analogs are sprung in the middle.
WSB is sprung all the way to one side.  This allows you to use the Full travel of the pot, rather than Half the pot.  Its used for both the pitcher and the batter.  Also, the spring tension is a lot greater.. so there will be faster reactions.  A typical center sprung analog might not be able to even register correctly in the game. For example, it might not spring back fast enough to hit a home-run.  The deadzone on a typical analog, along with the bouncing that will happen at center when you let go... may also play an issue too.


--- End quote ---
Good to know doesnt seem worth the trouble for the small list of games!

southpaw13:
Hello, old post I know.
I tried my U360 on Food Fight and it just wants to go right.  Mame 148 (Sinistar worked with no issues).  Is there some type of secret to calibrating this?

Thanks,
-SP

Xiaou2:
Certain games have their own calibrations, that you have to set by entering the Service Menu mode.
 Also, delete any old mame files such as ini and nvram.  Certain older files cause conflict with new versions of mame.

 
 As for Sinistar, any analog stick can play it.   But 'play' and 'play well'... are very different.  A Big key to getting more than 1 or 2 levels deep, is superior flight speed & vector direction precision.   A PS2 controllers analog nubs, just dont have the tension to avoid over-shooting issues.  The analog values are correct, but the controller is too loose once you get past the initial centering resistance.

 Its similar with 4way games.   Yes, you can play them with 8ways..  but you lose a lot of playability and control.

southpaw13:
I was quite impressed with the amount of control you get with Sinistar using a U360.  All directions and ability to control speed of ship.  Seems almost spot on.  Still looking for some thoughts on Food Fight :)

-SP

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version