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MALA vs Hyperspin

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BadMouth:

--- Quote from: Los Abrazos Rotos on May 25, 2012, 11:28:42 am ---Have to disagree, mine certainly doesn't look like a media centre.  I like frontends to be simple and functional - the games speak for themselves.

--- End quote ---

Pic or better yet video?

wp34:

--- Quote from: BadMouth on May 25, 2012, 11:46:33 am ---wp34, For your cab, instead of the usual circuit traces or lines, I think you should have Tron Legacy concept art in the background:
http://godsofart.com/tron-legacy-concept-art
I like the ones of Flynn's Arcade.

Throw some semi-transparent boxes on top of that outlined in glowing borders and you've got a nice looking theme without too much work.
Just my opinion.  ;D


--- End quote ---

Thanks for the tip.  I do like the Flynn's arcade image.   :cheers:

Dazz:

--- Quote from: Le Chuckles on May 25, 2012, 09:01:28 am ---Dazz, you didn't address either of my posts with HS questions.  Can you please answer them?


--- Quote from: Dazz on May 25, 2012, 08:18:17 am ---
--- Quote from: Nephasth on May 24, 2012, 10:11:40 pm ---Why does HS only recognize 2 joystick devices? :timebomb:

Sorry, not trying to jump on the bandwagon here, but this was an annoyance when setting up the Beast.

--- End quote ---

Why would you need more than 2 joystick devices in HyperSpin?  HyperSpin is used to ONLY select the games.  Do you really need more than 2 devices to select games?  Once the game is selected it's up to your Emulator to support the necessary controls.


--- End quote ---

I would want this feature as well, to make sure that the FE is as guest proof as possible.  On a machine like The Beast or any 4P panel I would want every joystick to do the same thing in the FE so whoever walks up to my panel, no matter which joy they walk up to can select a game and get going.  Ideally I would think you would want your FE to meet the needs of the user rather than admonishing the user for wanting something outside the limitations of your FE.

--- End quote ---
While your thinking of "guest proof" sounds good in concept; it's actually not very "guest proof" in functionality.  I've done a LOT of testing when it come to deciding if multiple people should be able to navigate/control the FE.  It was decided that 2 was workable, but more than 2 caused more headaches and problems than it was worth.  I'll throw adding player 3/4 FE navigation into our suggestion box.

Just a couple things to think about in allowing more than 1 person access to FE navigation...

Lets say a guest walks up to your control panel.  They select to use the P3 controls.  The FE is setup so they can select the game, so they select a game.  However, once the game has been launched they can't use that control.  They have to move to the player 1 controls anyway.  I don't consider this as "guest proof" at all... if anything more confusing for the guest when they find out their control doesn't work.

Another issue with allowing multiple people have control over the FE... It never fails that when you have multiple people on the controls at the same time; players always seem to just press buttons or move a joystick.

From experience; I will never again allow more than 1 person access to FE navigation controls on my 4 player cabinet.

Nephasth:

--- Quote from: Dazz on May 25, 2012, 12:57:57 pm ---
--- Quote from: Le Chuckles on May 25, 2012, 09:01:28 am ---Dazz, you didn't address either of my posts with HS questions.  Can you please answer them?


--- Quote from: Dazz on May 25, 2012, 08:18:17 am ---
--- Quote from: Nephasth on May 24, 2012, 10:11:40 pm ---Why does HS only recognize 2 joystick devices? :timebomb:

Sorry, not trying to jump on the bandwagon here, but this was an annoyance when setting up the Beast.

--- End quote ---

Why would you need more than 2 joystick devices in HyperSpin?  HyperSpin is used to ONLY select the games.  Do you really need more than 2 devices to select games?  Once the game is selected it's up to your Emulator to support the necessary controls.


--- End quote ---

I would want this feature as well, to make sure that the FE is as guest proof as possible.  On a machine like The Beast or any 4P panel I would want every joystick to do the same thing in the FE so whoever walks up to my panel, no matter which joy they walk up to can select a game and get going.  Ideally I would think you would want your FE to meet the needs of the user rather than admonishing the user for wanting something outside the limitations of your FE.

--- End quote ---
While your thinking of "guest proof" sounds good in concept; it's actually not very "guest proof" in functionality.  I've done a LOT of testing when it come to deciding if multiple people should be able to navigate/control the FE.  It was decided that 2 was workable, but more than 2 caused more headaches and problems than it was worth.  I'll throw adding player 3/4 FE navigation into our suggestion box.

Just a couple things to think about in allowing more than 1 person access to FE navigation...

Lets say a guest walks up to your control panel.  They select to use the P3 controls.  The FE is setup so they can select the game, so they select a game.  However, once the game has been launched they can't use that control.  They have to move to the player 1 controls anyway.  I don't consider this as "guest proof" at all... if anything more confusing for the guest when they find out their control doesn't work.

Another issue with allowing multiple people have control over the FE... It never fails that when you have multiple people on the controls at the same time; players always seem to just press buttons or move a joystick.

From experience; I will never again allow more than 1 person access to FE navigation controls on my 4 player cabinet.

--- End quote ---

I've heard it before, so I know, I know, I'm the minority. I use U360s for my P1 and P2 joysticks. P1's and P2's buttons are controlled with a Lono2 (on 2 headers, so they're recognized as seperate game controllers). So my P1 and P2 controls are spread across 4 joystick devices. But I have to use P1 joy and P2 joy in HS just to allow P1's controls to run HS, leaving P2 (on my other monitor) dead in the water. I'd like to have P2 be able to navigate HS, don't really care about P3 and P4 (partly due to reasons you stated), but it would be nice to navigate HS from both screens on my machine... And in case you're wondering why I just don't use the U360s to run the buttons for P1 and P2, they can't handle the amount of buttons/inputs I have for each of those players (9 each). Could I have wired it differently? Yes. But I wired it as is for a reason. Like I said before, I love HS, but this is an annoyance.

Le Chuck:

--- Quote from: Dazz on May 25, 2012, 12:57:57 pm ---
--- Quote from: Le Chuckles on May 25, 2012, 09:01:28 am ---Dazz, you didn't address either of my posts with HS questions.  Can you please answer them?


--- Quote from: Dazz on May 25, 2012, 08:18:17 am ---
--- Quote from: Nephasth on May 24, 2012, 10:11:40 pm ---Why does HS only recognize 2 joystick devices? :timebomb:

Sorry, not trying to jump on the bandwagon here, but this was an annoyance when setting up the Beast.

--- End quote ---

Why would you need more than 2 joystick devices in HyperSpin?  HyperSpin is used to ONLY select the games.  Do you really need more than 2 devices to select games?  Once the game is selected it's up to your Emulator to support the necessary controls.


--- End quote ---

I would want this feature as well, to make sure that the FE is as guest proof as possible.  On a machine like The Beast or any 4P panel I would want every joystick to do the same thing in the FE so whoever walks up to my panel, no matter which joy they walk up to can select a game and get going.  Ideally I would think you would want your FE to meet the needs of the user rather than admonishing the user for wanting something outside the limitations of your FE.

--- End quote ---
While your thinking of "guest proof" sounds good in concept; it's actually not very "guest proof" in functionality.  I've done a LOT of testing when it come to deciding if multiple people should be able to navigate/control the FE.  It was decided that 2 was workable, but more than 2 caused more headaches and problems than it was worth.  I'll throw adding player 3/4 FE navigation into our suggestion box.

Just a couple things to think about in allowing more than 1 person access to FE navigation...

Lets say a guest walks up to your control panel.  They select to use the P3 controls.  The FE is setup so they can select the game, so they select a game.  However, once the game has been launched they can't use that control.  They have to move to the player 1 controls anyway.  I don't consider this as "guest proof" at all... if anything more confusing for the guest when they find out their control doesn't work.

Another issue with allowing multiple people have control over the FE... It never fails that when you have multiple people on the controls at the same time; players always seem to just press buttons or move a joystick.

From experience; I will never again allow more than 1 person access to FE navigation controls on my 4 player cabinet.

--- End quote ---

Dazz, you still didn't address either of my posts.  I will repost so you can't miss them.  

Can HS tell my 4way/8way servo controlled joysticks which setting to move to based on the MAME INI?

Can HS be rotated on the fly and have MAME orient its rotation based on HS's current setting?  Can that rotation be automated from w/in HS?

Can one make HS look and act like Urban Interactives Star Wars FE?  If it can be done then I have some serious uses for HS. 

His loader, which you can get here, is in the May 5 2009 post.  Here's an early vid of his launcher, the current version in the download link is better:



It would be cool if you would answer my questions while you're answering everybody elses.  Kaithanks.

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