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PONG IN MAME
mytymaus007:
--- Quote from: DaveMMR on May 07, 2012, 07:17:40 pm ---Dumb question but can't you just have each spinner use a different axis of ONE mouse?
--- End quote ---
makes sense but how can we manipulate that :dunno
DaveMMR:
--- Quote from: mytymaus007 on May 07, 2012, 08:33:27 pm ---
--- Quote from: DaveMMR on May 07, 2012, 07:17:40 pm ---Dumb question but can't you just have each spinner use a different axis of ONE mouse?
--- End quote ---
makes sense but how can we manipulate that :dunno
--- End quote ---
From what I've read, MAME had Pong from 0.36b16 and before. If it supports a mouse and still you can still assign one spinner to the X-Axis and and the other to the Y-Axis, it may work. Of course, I haven't tested any of this or seen it in action so I can't really say how well it'll work (or how accurate it would be considering it was removed from official MAME for it's inaccuracies.)
Well Fed Games:
--- Quote from: fnord12 on May 07, 2012, 04:38:14 pm ---I second the original poster. I would love a two-mouse version of Pong for my cab. Maybe ark_ader would be willing to write one for us? Start a Kickstarter project! :)
--- End quote ---
+1, I would love to put my money where your mouth is, Ark, if it is really as simple as you say... what do you charge for 5 minutes of programming?
Paul Olson:
--- Quote from: DaveMMR on May 07, 2012, 09:13:57 pm ---
--- Quote from: mytymaus007 on May 07, 2012, 08:33:27 pm ---
--- Quote from: DaveMMR on May 07, 2012, 07:17:40 pm ---Dumb question but can't you just have each spinner use a different axis of ONE mouse?
--- End quote ---
makes sense but how can we manipulate that :dunno
--- End quote ---
From what I've read, MAME had Pong from 0.36b16 and before. If it supports a mouse and still you can still assign one spinner to the X-Axis and and the other to the Y-Axis, it may work. Of course, I haven't tested any of this or seen it in action so I can't really say how well it'll work (or how accurate it would be considering it was removed from official MAME for it's inaccuracies.)
--- End quote ---
I think it was probably accurate enough. It was removed because it was simulated instead of emulated. The game was made entirely with circuits - so no roms to run on emulated hardware.
MacGyver:
I play pong all the time using MisfitMAME 127 and my 2 turbo-twist spinners. You'll need to play with the sensitivity and speed a lot at first, but they work great.
On a side note, I would love it if someone that owns a real PONG could compare MisfitMAME to a real PONG and share the most authentic sensitivity and speed settings.
I run a batch from Hyperspin that runs pong through Misfit when it detects HS trying to play it.
if %1==pong.zip goto :pong
:pong
C:\Arcade\ControllerRemap\ControllerRemap.exe /Remap:C:\Arcade\MIS127H\ctrlr\SamsArcade.cfg > NUL
call C:\Arcade\MIS127H\mis.exe -skip_gameinfo -cheat pong -ctrlr SamsArcade
goto :end
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