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groovymame and midway/mk games screen centering on TV.

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oliver:
I found a solution. I copied mame.ini to ini\vertical.ini and put the monitor_specs from your above post (the one that had the vertical games working). This improves a bit. I now get everything perfect, plus vertical games are now complete as well :).

oliver:
I have a log fron donpachi that is run interlaced:

SwitchRes: Monitor: custom Orientation: horizontal Aspect 4:3
SwitchRes: MonitorLimits 15625.00-16200.00,49.50-65.00,2.000,4.700,8.000,0.576,0.160,1.568,0,0,288.0,448
SwitchRes: Raw limits (57.5506Hz)-> YresMin= 235p, YresMax= 244p(488i)
SwitchRes: Logical limit YresMin (448/2) = 224p
SwitchRes: Setup monitor limits min=184x224 max=0x488
SwitchRes: Virtualized to 640x480@57.55 15.9415Khz
SwitchRes: Starting with Horizontal freq of 15.924 and Vertical refresh of 57.55
SwitchRes: # 15.625Khz -> 16.200Khz: ( | Interlace | Virtualize | )
SwitchRes: # donpachi [9] 640x480@57.55 15.9703Khz
SwitchRes: ModeLine          "640x480x57.55" 13.287292 640 664 728 832 480 498 503 555 -HSync -VSync interlace

SwitchRes v0.013f: [donpachi] (1) vertical (320x240@57.55)->(432x320@57.55)->(640x480@57.55)
SwitchRes: # donpachi 640x480@57.55 15.9703Khz
SwitchRes:    ModeLine          "640x480x57.55" 13.287292 640 664 728 832 480 498 503 555 -HSync -VSync interlace
SwitchRes: DefaultVideo 'System\CurrentControlSet\Control\Video\{C229F72B-8C44-4F84-A8B1-9143A5A74B56}\0000'

Games that are 320x240@60 run progressive. Games that are 320x240@57 run interlaced.
Does it come fomr the same scoring problem?

Calamity:
donpachi is a vertical game, so once rotated in becomes 320-line tall, impossible to show as progressive:

SwitchRes v0.013f: [donpachi] (1) vertical (320x240@57.55)->(432x320@57.55)->(640x480@57.55)

oliver:
good point :)).

I compared with batsugun ,and although it does not look like interlaced, it actually is. It is just that switchres selects (320x240@60.00)->(432x320@60.00)->(624x464@60.00) for batsu, which looks a bit better than the one it chooses for donpachi.

I will have them run at 512x288 plus hwstretch=1 through seperate ini files for those few vertical games at the cost of a few missing lines. Interlaced mode makes me go blind too much :).

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