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What's up with the angling?
Howard_Casto:
Xaiou2:
Rather than responding to your illogical counter-arguments that rely on the ONE EXCEPTION amoung thousands of arcade games, let me just say this:
Isn't that kind of the pot calling the kettle black? I mean you've pretty much been crowned "king troll" at this point. ;)
DaveMMR:
--- Quote from: Vater on February 18, 2012, 10:13:40 am ---If someone wants angled controls on their CP, I couldn't care less; I'm never gonna play their cab. Seems that some arcade purists can get pretty bent out of shape over silly stuff. :lol
--- End quote ---
That is fair. But even though we're comparing to arcade standards, it's more about playability. And while I shouldn't really care what other people choose to do, I should disclose that I do peruse people's panels all the time and a part of me gets a little disappointed when an otherwise gorgeous, well-constructed panel might play poorly due to breaking away from the norm. It's heartbreaking when you put time, effort and money into something and your friends complain about it being "broken". I'm not trying to dictate what should be done so much as giving new builders some food for thought. Thorough testing is always the best practice before committing to anything permanent.
And I think arrows would only help a little bit: are you looking at the screen on the control panel when playing? As some point, reflexes take over in the thick of battle.
I'm surprised I haven't seen anyone make "rotatable" controls where the joystick/buttons rest of movable circle within the panel itself so you can move it slightly in either direction. It might be overkill, but it definitely would bring the positives of console sticks (being able to position the controls relative to you and/or space yourselves out) while being more intuitive to seasoned arcade players.
And yes, congrats on your find as Cheffo said. :applaud:
Vater:
--- Quote from: DaveMMR on February 18, 2012, 12:41:43 pm ---And I think arrows would only help a little bit: are you looking at the screen on the control panel when playing? As some point, reflexes take over in the thick of battle.
--- End quote ---
Sure, I totally get that. My surprise comes from the fact that unless you open the panel, look at the manual, or just eventually figure it out after dropping a s***ton of quarters, you're not going to know they're angled (case in point: this thread). At least if there were arrows, you can try to ingrain in your brain the angle you should be positioning yourself during the game. Poetic, eh? And the rain in Spain stays mainly in the plain...
--- Quote ---And yes, congrats on your find as Cheffo said. :applaud:
--- End quote ---
Thanks. I suppose as both a service and disservice to the arcade purists, I'm in the process of converting an original working Virtua Fighter into a MAME cab, complete with borderline Frankenpanel. A disservice because I'm altering an original cab, and a service because I'm ridding the world of one more control panel with angled joysticks...and a fairly lousy game. 8)
Howard_Casto:
--- Quote from: DaveMMR on February 18, 2012, 12:41:43 pm ---
--- Quote from: Vater on February 18, 2012, 10:13:40 am ---If someone wants angled controls on their CP, I couldn't care less; I'm never gonna play their cab. Seems that some arcade purists can get pretty bent out of shape over silly stuff. :lol
--- End quote ---
That is fair. But even though we're comparing to arcade standards, it's more about playability. And while I shouldn't really care what other people choose to do, I should disclose that I do peruse people's panels all the time and a part of me gets a little disappointed when an otherwise gorgeous, well-constructed panel might play poorly due to breaking away from the norm. It's heartbreaking when you put time, effort and money into something and your friends complain about it being "broken". I'm not trying to dictate what should be done so much as giving new builders some food for thought. Thorough testing is always the best practice before committing to anything permanent.
And I think arrows would only help a little bit: are you looking at the screen on the control panel when playing? As some point, reflexes take over in the thick of battle.
I'm surprised I haven't seen anyone make "rotatable" controls where the joystick/buttons rest of movable circle within the panel itself so you can move it slightly in either direction. It might be overkill, but it definitely would bring the positives of console sticks (being able to position the controls relative to you and/or space yourselves out) while being more intuitive to seasoned arcade players.
And yes, congrats on your find as Cheffo said. :applaud:
--- End quote ---
+100,000,000
Understand when veterans are voicing their opinion they are NOT telling you what to do, rather they are trying to save you from your own inexperience. When a newbie comes up with his latest frankenpanel design he sees his "own unique and innovative layout" we, on the other hand, see a little boy about to stick his finger in a light socket. You don't know better so it's no fault of your own, but we might... we just don't want to see you get shocked. ;)
alfonzotan:
Heck, it works in Wacko...
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