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High Score Competition #85 Space Dungeon
jasonbar:
AWESOME game selection! I love it! Really has the feel of an old Apple ][ game.
23,140 after a few games. The darn walls flash in such a sinister fashion that I thought I'd die by touching them for my first couple of games. Duh. They're safe. Duh.
Not only does this have Robotron controls, but it sure sounds/feels/looks like Williams hardware, even though it's by Taito. Am I alone on this?
Awesome game--going to play this a bunch!
Thanks,
-Jason
Hurray Banana:
--- Quote from: jasonbar on February 17, 2012, 11:53:55 am ---Not only does this have Robotron controls, but it sure sounds/feels/looks like Williams hardware, even though it's by Taito. Am I alone on this?
--- End quote ---
The font looks very robotron
patbb:
--- Quote from: Hurray Banana on February 17, 2012, 05:20:07 pm ---
--- Quote from: jasonbar on February 17, 2012, 11:53:55 am ---Not only does this have Robotron controls, but it sure sounds/feels/looks like Williams hardware, even though it's by Taito. Am I alone on this?
--- End quote ---
The font looks very robotron
--- End quote ---
... It was release before Robotron !!
I'm sure I read somewhere the Eugene Jarvis invented the dual joystick ...
From wikipedia:
The dual joystick control design resulted from two experiences in Jarvis's life: an automobile accident and playing Berzerk. Prior to beginning development, Jarvis injured his right hand in an accident—his hand was still in a cast when he returned to work, which prevented him from using a traditional joystick with a button. While in rehabilitation, he thought of Berzerk.[7][9] Though Jarvis enjoyed the game and similar titles, he was dissatisfied with the control scheme; Berzerk used a single joystick to move the on-screen character and a button to fire the weapon, which would shoot the same direction the character was facing.[7][10] Jarvis noticed that if the button was held down, the character would remain stationary and the joystick could be used to fire in any direction.[4][10] This method of play inspired Jarvis to add a second joystick dedicated to aiming the direction projectiles were shot.[10] Jarvis and DeMar created a prototype using a Stargate system board and two Atari 2600 controllers attached to a control panel.[4][7] In retrospect, Jarvis considers the design a contradiction that blends "incredible freedom of movement" with ease of use.[5]
Black widow (Atari) was also release in 1982, same year than Robotron.
So we have 3 companies that have release a game with the same type of joystick almost at the same time.
Was the dual joystick game invented by Javis? I'm not sure anymore.
Gray_Area:
Gotta love a game that shows you what you lost, piece by piece, before saying game over.
I used to like this, but have since long ago moved it to my 'mentionable' folder. Still, I'll give it a good go.
Gray_Area:
Well, I've been in a right mind...sometimes a wrong mind...about the difficulty in this game. There are nuggets of different kinds, and 'square' strategy plays a huge part....but I must say, the perhaps most surprising similarity, is that SWOOOP TOGETHER deal you find in Robotron! It's a little bit maddening, but for some subtle difference in how it controls, a sort of proto-Robo, that doesn't seem to take itself seriously as a game, but more as a which hunt. And they're not even pissed, they're so bad.
A bleak land, but shiny horizon for the fearless cosmic treasure hunter. Will you seduce this glory?
I added the 'challenge' bit, because ultimately that's what Space Dungeon is missing: the 'human' association that makes the game the most personal.
But still. I am finding it a tough, and kind of addicting game. I'm about 19k, though there was a 15k game before that (note image) where I lost.....thirteen pieces. Getting them home wouldve more than doubled my score (although it was also my largest grid coverage.) I was a little blown off.
More some, later.
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