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6 or 7 buttons, how many buttons total?
DaveMMR:
--- Quote from: Dawgz Rule on January 20, 2012, 05:51:21 am ---Ditto. The seven button layout is nice if you are going to play Neo-Geo games. Here is a good link that discusses button layout:
http://www.slagcoin.com/joystick/layout.html
--- End quote ---
To add to that, 7 buttons are good if you play a lot of Neo-Geo fighters. A lot of the non-fighting Neo-Geo games (e.g. Metal Slug) used 3 or less buttons and are easily handled on a single row.
I'm only saying that in case you're hurting for space and fighting games are not a top priority. Nothing wrong with "future proofing" and adding the seventh button if you have the space.
eds1275:
I prefer the 7 buttons, even for one or two button games I like having the bottom row including the so called "thumb button" for my main action buttons. The little curve down there is very comfortable, and then of course if you need 5+ buttons you just go to the top. Plus the neo-geo layout is there albeit not entirely accurate but close enough for an all-in-one type of game, and the street fighter, tekken, and MK layouts are all right there too.
Vigo:
To clarify, you don't need 7 buttons for most arcade fighters, but if you are a purist about the layout of fighter controls, or just want a more ergonomic layout for playing fighters better, 7 buttons is really helpful. It lays out the buttons so that you don't need to constantly jump between buttons when playing.
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