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Tron, in game 8way to 4way - WORKING! 100%

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Le Chuck:

--- Quote from: joe35car on January 24, 2012, 09:05:47 pm ---
--- Quote from: Thenasty on January 19, 2012, 11:02:09 pm ---the best way of course is using the TROn Stick or that special restrictor (if one exist).

If you want to push a button to activate it to be 4-way,  this works specially if you have 2 joysticks (1 8-way, 1 4-way). Just have both stick be configured for that game and when light cycles is choosen, just grab the other joy that is set to 4-way :)


I have not seen a HACK where they actually change the way TRON GAME works. So when Light Cycles is chossen, it trigger a realy switch to activate yto 4-way then back. So I say, IMPOSSIBLE but nice to dream about its existance (if there is).


--- End quote ---


I just ordered one from the guy he has 3 left if you have a Happs H.D. stick

http://forum.arcadecontrols.com/index.php?topic=78233.0

--- End quote ---

Appreciate the link but I'm sticking with a software solution.  I'm all about ---smurfing--- impossible in the ---uvula---

joe35car:
No problem let me know how the software works and I will give it a try also.  ;D

nitz:

--- Quote from: Le Chuck on January 24, 2012, 09:34:17 pm ---I'm all about ---smurfing--- impossible in the ---uvula---

--- End quote ---

Heh, me too, I love coming up with stuff like this. Can't wait to see how this works out for you. :applaud:

yotsuya:
I have to give kudos to nitz and you, Le Chuck. I thought you were on a fool's errand at first, but you made it happen.  :applaud:

Le Chuck:
I am stuck on getting the script to find the images in TRON.  I cropped the .png screenshots down to super small but unique images for each screen and saved as .bmp then ran the script for each image on the corresponding screen and each returned "image not found" so when that didn't work I made larger ones, like the entire word TRON, and still no dice.  I don't think its my images, I'm hoping it's the script and I've done something retarded.  I wouldn't think the conversion from png to bmp would alter the image to a point where it wasn't recognized by the script. (I changed them because all the examples here and over on AHK forums are all .bmps).  Any ideas?


--- Code: ---
F1::
ImageSearch, OutputVarX, OutputVarY, 0, 0, A_ScreenWidth, A_ScreenHeight, c:\arcade\tronswitch\endlightbike.bmp
If (ErrorLevel = 0)
{
FileAppend, The x coordinate of the image is %OutputVarX%`nThe y coordinate of the image is %OutputVarY%`n, coords.txt
}
If (ErrorLevel != 0)
{
FileAppend, The image was not found.`n, coords.txt
}

send {esc}

--- End code ---

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