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iMAME Arcade Emulator Hits the App Store (For Now)
Donkbaca:
So tempted....
wizkid32:
--- Quote from: Donkbaca on December 29, 2011, 05:40:17 pm ---So tempted....
--- End quote ---
I'd be tempted too......If I had an IPAD!!!!!!!
:laugh2: :laugh2: :laugh2:
:laugh2: :laugh2: :laugh2:
:laugh2: :lol .................
Why is no one else laughing?
Donkbaca:
It works with the iphone as well, and it supports tv out, 40 bucks away from a mame machine that is uber-portable... tempted... Maybe when I get my iphone 5....
Haze:
From what I gather the actual app is considered 'OK' from the point of view of Mamedev, source is apparently available, no license problems etc. It's much the same as the GP32 ports etc. (same codebase even) and while I think using such an old version is a bit stupid when the current mobile platforms could easily run something like .106 instead that doesn't actually make it illegal.
Apple don't want it on their store however, nor did this specific developer have permission to distribute the ROMs he packaged with it. That's where your problems start.
Google's attitude to MAME / emulation is rather different, they even helped with the porting of it to their Native Client (running in Chrome)
https://developers.google.com/native-client/community/porting/MAME
while that's not necessarily anything to do with their phones it does show that their viewpoint on emulators is very different to that of Apple.
buying Apple really is destroying the industry as we know it, the more power you give them the worse it's going to get for developers and users who want to be free to develop and run software of their own choosing. Unfortunately it looks like Microsoft are keen to copy their model.
Donkbaca:
I'm fine with the industry being destroyed as we know it. I don't care who owns what or runs what as long as I can get what I want cheap and easy
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