Software Support > GroovyMAME
interlaced 640x480 on D9400 monitor
ahofle:
I had to throttle back the number of video modes generated by the crt emu driver to 90 so that Hyperspin wouldn't crash. Now it seems that playing a game at 640x480 results in an interlaced video mode. Is there any way to manually remove 640x480i?
Calamity:
640x480 should be automatically recalculated as 31 KHz progressive if you're using the right monitor settings. Something else is going on, it's not a matter of removing modelines, doesn't work like that.
Please attach a log of the game involved using the -v -md 4 params and so I can see your settings and system setup.
Consider using GroovyMAME's "magic resolution" feature if your frontend is HS, it's the current workaround, works much better than reducing the mode list (there's some info on how to do this in the main thread).
ahofle:
Thanks I'll check that out and get a log to you ASAP. I'm using D9400 for the monitor type.
ahofle:
Sorry for the delay on the log (see below). I mostly notice this on other emulators (non-groovymame) but I did manage to see the same issue in a 640x480 MAME game too (sfexp). Also, I haven't been able to find the 'magic resolution' feature you mentioned. Can you point me to that message? Thanks.
caskad:
Hello, just take this:
http://mame.groovy.org/WindowsATIDrivers/VMMaker%201.3b%20+%20Arcade_OSD_1.3.rar
then unrar to crt folder, overwrite current files.
edit Vmmaker.ini to adjust:
MonitorType = "D9400" and Monitor orientation if rotating one.
save and launch Vmmaker.exe -> reboot
magic resolution :)
Ps: Mame.ini set d3d instead of Ddraw!
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