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Why the LCD TV hate?
honkey:
I have found one thing I do not like about the LCD since I posted this topic. Games with a lot of flashiness are REALLY bright when the lights are flashing. Street Fighter 3 has what I am talking about in the intro. It doesn't happen with any games I have tested during the game itself, but flashy intros can be hard to look at.
Corbo:
My last full sized cabinet had an original Hantarex CRT. It cost me £15 to get a TV engineer to fit a new cap kit and it was as good as new. As others have said the combination of the correct aspect ratio, the natural aliasing, the authentic pixel size, the smell of the old girl working away and even the static that made your chest hair stand on end just added to the authentic arcade feeling.
Eventually that gave up the ghost and I decased and replaced it with a regular 4:3 CRT TV with a modified scart adapter and an arcadeVGA card. It was just as good, and there are hundred of thousands of good CRT TV's out there for peanuts. If I was making a full size cab again I'd use a CRT TV.
I am however going to have to go and investigate these CRT emulation features mentioned in this thread, they sound great and I really hope they can provide an authentic feel.
Gray_Area:
--- Quote from: Corbo on November 17, 2011, 04:53:19 pm ---...the smell of the old girl working away and even the static that made your chest hair stand on end just added to the authentic arcade feeling.
--- End quote ---
Down boy.
--- Quote from: ids on November 17, 2011, 04:34:57 pm ---Not sure what version of mame added it - buy check the mame devs logs, should be easy to find. HLSL would not really be useful, or desirable, on a CRT, as the purpose is to simulate CRT effects.
--- End quote ---
HLSL looks good on any hi-res (I mean 1024x768 and up) monitor, LCD or CRT. I use it on my PC CRT. I use it on my 1024x768 presentation monitor. Both look great. The presentation monitor looks better.
I've found that messing with the settings screws up rendering, desktop resolution relative to game resolution. That is, you have to create inis for each resolution. So I only add scanlines (scanline_alpha 1.0), and 1:1 aspect is maintained for (nearly) all games. (The exception, depending on desktop resolution/aspect ration, is 224x256 or 224x288 run on a horizontal oriented monitor.)
As for LCDs in themselves (and even plasmas, though they're better), is the backlighting. As they say: 'once you go black.....'.....um, well, you know.
D_Harris:
--- Quote from: Corbo on November 17, 2011, 04:53:19 pm ---My last full sized cabinet had an original Hantarex CRT. It cost me £15 to get a TV engineer to fit a new cap kit and it was as good as new. As others have said the combination of the correct aspect ratio, the natural aliasing, the authentic pixel size, the smell of the old girl working away and even the static that made your chest hair stand on end just added to the authentic arcade feeling.
Eventually that gave up the ghost and I decased and replaced it with a regular 4:3 CRT TV with a modified scart adapter and an arcadeVGA card. It was just as good, and there are hundred of thousands of good CRT TV's out there for peanuts. If I was making a full size cab again I'd use a CRT TV.
I am however going to have to go and investigate these CRT emulation features mentioned in this thread, they sound great and I really hope they can provide an authentic feel.
--- End quote ---
I guess that the "authentic feel" is what it's about.
Overall the only advantage I see in LCDs is that the are lighter and have a smaller foot print.
If you've seen an HD LCD and HD CRT side by side you'd know that the LCD is not "better".
The biggest advantage of having a CRT over an LCD is that the CRTs last longer. the two CRT sets I've gotten rid of were just too small for me. (13"). But outside of an audio problem, which could have easily been repaired, they gave me no problems and lasted over 20 years. I'd have to buy at least 1/2 dozen LCDs in that time period.(And that's a conservative estimate). Of course I will have to put up with the scratches(in those extremely fragile screens) and other issues which will undoubtedly arise.
I actually just cannibalized a couple of TV CRTs for use with a couple of my arcade game monitors that have tubes with too much burn-in.
Darren Harris
Staten Island, New York.
VanillaGorilla:
HLSL has been in MAME for 2 release cycles thus far, since .143. The latest MAME .144 has a stable and dependable implementation of the HLSL additions. Avoid the .143b release, its buggy. If you compile, you want .143u8 or higher.
Re: resource consumption - Your pre-scale values are going to affect this the most. I pr-escale 5x-6x on older 320x240 games such as Pac Man, Donkey Kong etc, but a game like Venture will totally choke with that much pre scaling. Pre scaling has an appearance effect, so higher values will give you a nice crisp image with good 'pixel jaggies' at high resolution, in certain situations that may not be desirable, and the more blurred or smudged look that lower pre scaling values cause may be preferred (also in the case of Venture, not only is it waaay faster, but looks better with lower pre-scale values(3-4) than higher values(5+). I am also using a 1920x1200 display so upscaling from 320x240 requires a higher value if I want 'square, sharp' pixels. (320x6 = 1920, 240x5 = 1200). if you match the scaling factor with your displays native resolution, it looks very much like running the old directDraw implementation without any effects, not the D3D implementation which is very 'smudgy' looking. Instead, you get Big Chunky Pixels (TM) with D3D now using the pre-scaling option. :)
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