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Control Panel Design advice (Work in Progress)
lord-jaffa:
So ive been editing out theob42's design that he kindly provided, however im unsure as to how to proceed on the Trackball Area, I want some more bubble bobble themed stuff but am having trouble finding high enough res images!
Also would like peoples opinions on if/where I should add 2 trackball buttons? (if even needed!) I'm using 8 buttons since ill be having alot of console emulation (basically anything I can find!)
Id like to keep the admin buttons as they are kinda handy for ease of use (Using hyperspin).
Anyone have any advice? :D
bkenobi:
Layout looks fine to me as do the graphics (nice work). I do have a question is about the joystick graphics, though. I assume you are lining the center 2 joysticks up so that up is aligned with the larger diamond in the foreground. Are the outer players' joysticks also lined up this way? It appears that they would be based on the way you have not rotated the graphics. If that's your intent, that seems a bit awkward. If they are rotated from the center positions so that up is aligned with the buttons (as would typically be done), then your graphics are a bit confusing.
I'd rotate the diamond and square for the outer position joysticks to eliminate any potential confusion. It would look better that way too, IMO.
lord-jaffa:
--- Quote from: bkenobi on October 31, 2011, 10:55:38 am ---Layout looks fine to me as do the graphics (nice work). I do have a question is about the joystick graphics, though. I assume you are lining the center 2 joysticks up so that up is aligned with the larger diamond in the foreground. Are the outer players' joysticks also lined up this way? It appears that they would be based on the way you have not rotated the graphics. If that's your intent, that seems a bit awkward. If they are rotated from the center positions so that up is aligned with the buttons (as would typically be done), then your graphics are a bit confusing.
I'd rotate the diamond and square for the outer position joysticks to eliminate any potential confusion. It would look better that way too, IMO.
--- End quote ---
I understand what you mean, the joystick graphics for P3/P4 are aligned so that Up is Up (ie towards the screen), the edges of the graphic are meant to symbolise the directions of play.
Nephasth:
--- Quote from: lord-jaffa on October 31, 2011, 11:00:00 am ---
--- Quote from: bkenobi on October 31, 2011, 10:55:38 am ---Layout looks fine to me as do the graphics (nice work). I do have a question is about the joystick graphics, though. I assume you are lining the center 2 joysticks up so that up is aligned with the larger diamond in the foreground. Are the outer players' joysticks also lined up this way? It appears that they would be based on the way you have not rotated the graphics. If that's your intent, that seems a bit awkward. If they are rotated from the center positions so that up is aligned with the buttons (as would typically be done), then your graphics are a bit confusing.
I'd rotate the diamond and square for the outer position joysticks to eliminate any potential confusion. It would look better that way too, IMO.
--- End quote ---
I understand what you mean, the joystick graphics for P3/P4 are aligned so that Up is Up (ie towards the screen), the edges of the graphic are meant to symbolise the directions of play.
--- End quote ---
That seems to be the preferred way of mounting/playing P3/P4 joysticks, but it is a debated issue.
But why 6 buttons for P3/P4?
Malenko:
vectorize bub and bob, then you can scale it without loss of quality.
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