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Stereo speakers on a cab made for classic games?
Jack Burton:
Is this going to be MAME cab?
At some point I think you'll move from the classics only to playing around in the 90s. A lot of 90s arcade games really took advantage of stereo sound. Look up Capcom's Q-sound.
On a separate note I think it's fascinating how different original cabs had different kinds of speakers. It's really a territory that has went mostly unexplored. Most cab builders are happy to just buy a couple of automotive speakers or strip down a set of PC speakers. As long as it sounds ok and clear most of us are happy.
However, audio is just important as video when it comes to accuracy in my opinion. Some of us, like myself, spend so many hours playing around with monitors and video modes searching for "accuracy"and completely neglect the sounds of the arcade.
boardjunkie:
Even if you have 2 speakers, games programmed with one channel sound will still be in mono. Even tho its comming from 2 speakers, still mono.
Gray_Area:
--- Quote from: boardjunkie on October 18, 2011, 10:22:28 pm ---Even if you have 2 speakers, games programmed with one channel sound will still be in mono. Even tho its comming from 2 speakers, still mono.
--- End quote ---
Ditto. And as early as, maybe earlier than, '82 some games had stereo.
EightBySix:
--- Quote from: boardjunkie on October 18, 2011, 10:22:28 pm ---Even if you have 2 speakers, games programmed with one channel sound will still be in mono. Even tho its comming from 2 speakers, still mono.
--- End quote ---
Yep, thats what I'm thinking. Pointless having an extra speaker unless I want to move beyond the classics.
boardjunkie:
Wizard of Wor had a "2.1" type setup. A stereo pair plus a dedicated speaker/amp channel for the voice only. That was 1980. Pole position had a true stereo setup that created stereo imaging. Early on, Sega used multichannel audio more for dedicated sound sets per spkr.
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