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My first Draft of Cabinet Side Art
jasonbar:
Love the font & the connecting lines. Relatively fancy, but not so fancy that it's hard to read. Run with it!
-Jason
Well Fed Games:
--- Quote from: LASmith132 on September 27, 2011, 08:53:24 pm ---Holy Crap!
That's awesome thanks for taking the time to do that!!! I really like the 3rd one as well but please feel free to keep changing and trying new things.
You guys are awesome!
--- End quote ---
No prob... I cheated with the photoshop line tool... a design like that by hand is way beyond me! Those examples are just my 2 cents, it is a great design as-is.
As far as painting, I am the last one who should give advice, but I can direct you to this thread http://forum.arcadecontrols.com/index.php?topic=112871.0 that had a few people chime in on the same subject.
I am curious how the inlaid lights will work. Cool idea.
mgb:
very nice artwork concept.
ButterGuns:
critique: niiice start man, good job. my first impressions of what of this first drawing...
1.the angled line at the top initially follows the cab then, strays and goes straight down while the cab angles forward. -in the line drawing this is visually disturbing to me (imo) BUT, maybe that could be hidden with the colors you choose (like when painting odd shaped cars).
2. the line at the bottom sticks out and down for what seems no reason -i instantly think of a chair.
3. i really like where this going, i totally get the "ARCADE" text, good job. i KNOW what i'm looking at, and it's stylish.
as a former graphic artist, here's a nugget...
1. the brain is a PATTERN MAKING MACHINE. it finds patterns in EVERYTHING you look at ***even when you're unaware of it***. so when something "looks cool" and you cant put your finger on why -it's because it makes sense some how. in good design, everything has a reason, even if for no reason.
2. axiom #7: if something doesn't "quite fit", doesn't align, or just doesn't look quite right... FLAUNT THE DIFFERENCE. a designer will run into the problem of an object that just won't align. at that point, instead of producing something that's disturbing to look at, it's better to take the flaw and over exagerate it, to make it bigger, turn it side ways -then it's a feature, not a flaw.
let me know if i can help with anything
LASmith132:
If you were to keep the initial concept with the vertical arcade with the line connecting around it, what would you do next? how would you redesign it?
by the way i really appreciate the critique, i honestly looked at the concept in a brand new light and there are things i want to change.
Thank you
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