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4 U360s

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drventure:
@Yatsuya

Yeah, I've got an addon card in the pc, But, I've got one USB 2.0 cable running from the CP down to the PC.

The reason is my CP is on a lift and slide mech. the more cables I've got running, the trickier it is.

Still, I +could+ run a  second USB cable down and out. I just didn't think a single USB cable would likely get saturated with the kind of data that's going over it in this case (remember, not all devices are sending simultaneously).

But I'm no USB expert. Maybe there's something to that.

mimic:
am I getting of topic if I pile up with this possible setup: 2 trackballs, 4 spinners, 2 light guns (top guns2), 2 U360's? all of them use USB, whether directly or through some kind of interface but at the most 4 spinners will be used at the same time. Is this going to be an issue or that will be alright? (yes I know it sounds nuts, but the way I have envisoned it will look just fine, so spare me the comments, just answer my question, if I'm hijacking parenthesesplusunderscoreplusparentheses thread, let me know and I'll delete it)

drventure:
@Mimic

That setup +should+ work fine, and it probably will if you take Yatsuya's advice, put in an extra USB card in the PC and connect all your hubs directly to the pc. For several reasons, that's a bit tougher for me, and that may be where my problems are coming from.

If you do go that route, though, unless all the controls will be connected all the time, you might want to eventually check out my ControllerRemap utility to help deal with how USB devices will often get remapped by Mame when you unplug and replug them.

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