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jimmy2x2x:
gm .145 (on 31khz monitor)
Green Beret is picking a strange resolution for me:
960x448
screengrab from VNC, imagine this compressed to a 4:3 screen - It looks like a vertical game
I work around this by picking a more appropriate res in gberet.ini
Is GM picking a wrong resolution or is GM not scaling the image correctly?
Thanks
Calamity:
--- Quote from: jimmy2x2x on February 19, 2012, 03:26:23 pm ---Is GM picking a wrong resolution or is GM not scaling the image correctly?
--- End quote ---
That's what the log will tell us :)
jimmy2x2x:
Oops!
ROM: gberet
GM: .145 x64 build
OS: XP X64
VIDEO: PCIE 4890
DRIVERS: crt_emudriver_9.3_1.2a_x64_multisync.rar
Calamity:
Well, everything is right, it's MAME's fault :D
GM is calculating the right 480x448 resolution, 240x224 scaled x 2. Unfortunately you don't have 480x448 available in your mode list, but instead you have 960x448 which happens to be an EXACT match: ( xres x 4, yres x 2 ). Most of the time MAME just does a great job autoscaling these things so the result is perfect, but in some special situations it can't resolve it for some reason and it does a partial scaling. I *think* it should be enough to enable -keepaspect for that particular game. If that doesn't help, I'd recommend you using magic resolutions, that would make sure GM always finds a perfect match (not just a perfect-after-scaling).
jimmy2x2x:
My gberet.ini file now contains this:
keepaspect 1
##resolution 512x448
no change.
.ini is beig processed as I can comment in the res and that takes effect.
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