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jimmy2x2x:
gm .145 (on 31khz monitor)

Green Beret is picking a strange resolution for me:

960x448

screengrab from VNC, imagine this compressed to a 4:3 screen - It looks like a vertical game



I work around this by picking a more appropriate res in gberet.ini

Is GM picking a wrong resolution or is GM not scaling the image correctly?

Thanks

Calamity:

--- Quote from: jimmy2x2x on February 19, 2012, 03:26:23 pm ---Is GM picking a wrong resolution or is GM not scaling the image correctly?

--- End quote ---

That's what the log will tell us :)

jimmy2x2x:
Oops!

ROM: gberet
GM: .145 x64 build
OS: XP X64
VIDEO: PCIE 4890
DRIVERS: crt_emudriver_9.3_1.2a_x64_multisync.rar


Calamity:
Well, everything is right, it's MAME's fault  :D

GM is calculating the right 480x448 resolution, 240x224 scaled x 2. Unfortunately you don't have 480x448 available in your mode list, but instead you have 960x448 which happens to be an EXACT match: ( xres x 4, yres x 2 ). Most of the time MAME just does a great job autoscaling these things so the result is perfect, but in some special situations it can't resolve it for some reason and it does a partial scaling. I *think* it should be enough to enable -keepaspect for that particular game. If that doesn't help, I'd recommend you using magic resolutions, that would make sure GM always finds a perfect match (not just a perfect-after-scaling).


jimmy2x2x:
My gberet.ini file now contains this:

keepaspect 1
##resolution 512x448

no change.

.ini is beig processed as I can comment in the res and that takes effect.

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