Software Support > GroovyMAME
Games with ISSUES: report here!
anchounio:
Uptaded my previous post :)
Calamity:
For Carnevil, create a specific ini and set:
--- Code: ---autosync 0
triplebuffer 1
--- End code ---
Default syncrefresh configuration breaks this driver.
anchounio:
--- Quote from: Calamity on September 14, 2018, 05:35:43 am ---For Carnevil, create a specific ini and set:
--- Code: ---autosync 0
triplebuffer 1
--- End code ---
Default syncrefresh configuration breaks this driver.
--- End quote ---
Thanks man !
Could it have any relationship with this issue of the game emulation?
https://mametesters.org/view.php?id=7093
schmerzkaufen:
Sorry if they were mentioned somewhere but I couldn't find the following reported;
Are Nebulas Ray and STV games known to cause issues with frame_delay ? I'm seeing drops in perfomance no matter the setting even @1, but they're fine on plain d3d9ex when f_d is off.
Doubt my i5-4690k would be a bottleneck , but possibly my R7 260X is too weak... or it could be something else entirely.
I'll post a couple logs later today anyway.
EDIT: probably false alarm for STV, it's just that my pc insn't strong enough to push more than f_d 2 with that system, logs with fd_0 and fd_3 attached, but 2 is fine as far as I've seen.
For nebulasray though I'm not sure power is the problem, just fd_1 without even any vsync offset crushes it, logs attached too.
folken:
I don't understand why Mame team does not ensure that all NEOGEO MVS, CPS 1, 2 and 3 games and 90's games work perfectly before emulating other systems...??? I'm thinking about background bug in MOTW Terry's 3rd stage for exemple...
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version