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Virtual Reality? Anyone else interested, or just me?

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Gray_Area:

--- Quote from: fallacy on July 04, 2011, 03:55:21 am ---I would like to see these Sony 3D Goggles for myself. They are marketing them for movie watching experience yet nothing about gamming?





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I don't know which made it more difficult to get through that clip - her voice, or her underbite.


High resolution contact lenses, at least. Retinal inserts, even more so.

fallacy:
I remember this game

danny_galaga:

--- Quote from: scofthe7seas on July 04, 2011, 06:47:17 pm ---
--- Quote from: danny_galaga on July 04, 2011, 08:16:24 am ---
I honestly think that everything we have seen, and will see for now, is just novelty. Until we get the experience streamed straight into out brain, Existenz style, it can't be anything but novelty...

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I disagree with this. People have two eyes, and the way 3d is displayed now is as close to how it can be done on a flat screen. You need one picture at different angles for each eye to simulate depth, as we see it now. Other technology is being developed to show 3d without glasses, and I don't know what kind of magic is involved with that (3DS, some 3d picture frames), but I do know it's not at all viable to use that tech in any large scale high res application. For now, it's shutter glasses. I think we will get polarized glasses for the house eventually, but it will be a ways down the line before 3d can be viewed without glasses.
I think existenz style would freak people out. Imagine a full on reality not controlled by yourself. Bleh.

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Everything you just wrote sounds more in aggreement with me than not  :D

So long as it's presently solely in front of you, on a flat screen, it's always going to be merely a window to a 3d world...

If not Existenz, how about a holo-deck?

Blanka:
Just put some batteries in my 1983 Tomytronic 3D Stereo Skyfighters! OMG SOOO COOL!

TopJimmyCooks:
Just played a head mount based VR game at DisneyQuest (big arcade at Downtown Disney, Orlando FL).  Called Ride the Comix or something similarly ridiculous.  It was a VR environment, you could look around but not move on your own, you stay seated on a leaning bench thing.  You get a "sword" you could activate and swing to fight what was in front of you.  Several annoyances:

To activate your light saber you had to push two thumb buttons that required some heavy pressure even for an adult to hold down. (why?)
Light saber attached to the "seat" with a sprung retractable nylon cord - constant tug.  it appeared to be a wireless device like a wiimote.  These were both huge put offs for my very game savvy 8 y/o.  why not just make it a gun game where you shoot fireballs or something?

Gameplay sucked donkey
-the only thing that had any effect on the enemies was a huge side to side swing.  chop down or thrust and you die.
-graphics make an atari 2600 look fresh.
-Sound was straight into the ear binaural.  no difference in sound location related to head direction that I could detect. 
-if you take any time to look around during play you get romped by the enemy who always appears right in front of you. 
-6 players at a time but no interaction, can't see any non CPU players at any time. 

I realize they have to play to a large potential range of audience, but it was truly awful for all.  the equipment has potential, no disorientation, etc. but the software and ergonomics were just terrible.  They should delete it and just use Wii Speed slice from Wii sports resort, it would be the best game in the place.

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