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| Monitors make me hate this whole thing. |
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| Blanka:
--- Quote from: BurgerKingDiamond on May 24, 2011, 09:49:52 am ---developers DID design graphics to take advantage of the unique characteristics of CRT's. --- End quote --- That accounts only for a small space in gaming-time: the 16-bit era (1986-1990). 8bit games had too few colours and too slow processors, so stuff is just blocky and candy-coloured and looks like that on a CRT and even brighter, more colourful and blockier on an LCD: pefect! After that, video sections became capable of colour maps 64-4096 colours, so dithering in graphics was introduced. These dithered games are the only few who look better on CRT. After that, 256K and 16M colour was getting common, 640x480 or higher resolutions were introduced so the dithering went away. These true-colour games were made for rom-based or disk based systems (no longer single game PCB's) in various cases with various displays, and they also look great on LCD. That so called lag is there with LCD's, but with the right ones it is no problem: good IPS screens have 5-15ms lag, which our brain compensates for automatically (we have to signal our own muscles also a bit in advance!). |
| Guywiththegun:
--- Quote from: Gray_Area ---Well, again you seem to want to quantum magically 'know' how to saw things. --- End quote --- I want to know where to start. Everything I find starts 10 steps in, even the link you posted. Its no problem, all this info is free and given by people just trying to help, but lets not pretend the vast majority of information on this hobby doesn't build from a foundation of previous experience. |
| Woodshop Flunky:
--- Quote from: Guywiththegun on May 25, 2011, 09:40:28 am ---I want to know where to start. Everything I find starts 10 steps in, even the link you posted. Its no problem, all this info is free and given by people just trying to help, but lets not pretend the vast majority of information on this hobby doesn't build from a foundation of previous experience. --- End quote --- I have built a lot of furniture for my wife over the past fiew years. The very first piece I built was a country hutch that I designed. My wife often tells guests that I built the piece and one of the questions that continues to come up again and again is, "Where did you learn woodworking?" There is an assumption by some that you must know how to do something before you can do it. I tell folks, I had zero experience building furniture before this piece. I didn't take woodshop in high school, and I didn't grow up watching anyone do this sort of thing. I learned to build the hutch by building the hutch. Take cotmm68030's advice... pick up a circular saw or jigsaw and maybe a mid-range router and start making sawdust. You'll learn fast. :) |
| tcancian:
--- Quote from: Blanka on May 24, 2011, 04:10:52 am --- --- Quote from: tcancian on May 23, 2011, 05:23:45 am ---2) LCD + regular VGA LCD are bad. The reason is: http://en.wikipedia.org/wiki/Fixed_pixel_display --- End quote --- Never use LCD with VGA. That is the dumbest ever. And Fixed Pixel is no problem. The game we talk about here are in the 240x320 range. On a 1200x1600 it means all pixels are 5x5 pixels, on a fullHD 4x4. Who cares? The stunning pixel art will shine in all its blocky awesomeness. Throw in some wide gamut (which was never available in CRT) and these games shine like they have never done before. If wide gamut LCD's were standard in the eighties, they would not have used CRTs at all. It's a myth that scanlines and fuzzyness are ON PUROPSE. It's just a limit of tech at that time. The prove of this is the Atari 2600 and Colecovision. Way blockier than 480i was asking for. These consoles also had 4x4 pixel blocks! Second prove: have a kid watch an old game on the original cab and on my 27 inch PVA display. He will prefer the second. Kids are insensitive to nostalgia, and just pick the best, following the purest desires possible. They take the game for its game play and choose the best display to view it on! --- End quote --- Even if you do happen to set resolution to 1200x1600 you would still have the LCD's native resolution. It is a fixed pixel display, no matter what resolution you set it, it has only one. If the native resolution were to be 1200x1600 (which dare I say it's rare, very rare, never seen one) then maybe your scaling would be fine, but the pixel art would be very messed up. So yeah, in the avarage-Joe's LCD even if you did set that resolution, the LCD would scale it to the native resolution and destroy the image quality as a result. The reason that CRTs are better is because they "don't have resolution" meaning that whichever resolution you input, as long as the CRT is able to draw horizontally and vertically at the given refresh rates, you will obtain a pixel perfect native resolution image. That's why it's an analog display. Some really fast games like F-Zero GX, Third Strike and Counter-Strike are barely playable on LCDs. Trust me, I have a Plasma, 120 hz input LCD and a CRT and the CRT beats the other two by a wide margim. Third Strike in a 240p TV turns parrying WAY easier. Combo that with a Sanwa joystick and you're in heaven as far as fighting games go. It is true that space is the biggest issue with CRTs, can't be helped though. :dunno Edit: And by the way, I don't know if you're into consoles but at consoles having to scale 320x240 or 640x480 interlaced (deinterlacing will be necessary) is ill-advised at best. I tried to scale ICO which is 320x240 non-interlaced to 1024x768 for my FPD 42" Plasma and it looked horrible. Much better on the CRT, and the CRT had natural scanlines. |
| DNA Dan:
I have to agree with others that you need to physically do some of these things with some tools in hand in order to master the skills. If you don't have the time, money, or tools for this, perhaps you're better off buying a kit that you could assemble. There's a lot of great stuff out there and you just need to assemble it. I agree with you, a lot of people take it for granted that you know how to do this cut, or that cut, this design or that design. It's a little daunting, and unless you're the type of person who is really into having these skills and perhaps using them for projects around the house, perhaps it's better to just not bother with mastering them. Building your own cab from the ground up is no simple task. As an experienced woodworker, I would not say it's the most complicated thing, but there are some complexities to it. |
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