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Product Announcement, LONO Arcade to USB Controller
ark_ader:
That looks better.
Maybe the OP can ship some of these out to a select few, to be able to review it on the BYOAC.
I would be interested on how the units perform in a cab, before purchase.
I can think of just one brown nose in here who would be grateful for such an opportunity. :cheers:
EVEGames:
Cheffo, I'm really surprised. You think ark_ader's "advice" is good... another encoder, yawn, you got some balls trying to bring another encoder to market, eye-roll. Bryan is obviously not creating hand-made keyboard controllers in his basement and selling them out of the back of his van. The man is trying to establish himself in a wide-open (yes, still wide-open) market, and he's obviously way beyond the point of, "ya sure you're not getting in over your head, kid?" type of advice. He wants to become a one-stop shop, and I think he's off to a great start.
You ask for a clear and obvious advantage to the consumer, I'll give you two, even though Bryan has already stated them earlier in the thread. Bryan's product is not a keyboard encoder, it's a USB joystick device. One advantage to that is, not only will it work right out of the box with MameUI (or any version of mame with mimumal tweaking), it will most likely also work with most of the 20 other emulators on your system with minimal or no tweaking. Think of how many emulators have a checkbox to turn on joystick support, rather than mapping each control to a keycode. With this encoder, you can do that. Here's another one. Read the 5th post in the thread. The ability to engage Shift functions only within your own "bank" of controls... Player 1 can use a Shift function in the middle of game play, let's say Coin Up, and not worry that Player 2 is going to hit a Shifted button on his side and screw up the game. I don't have admin buttons on my current control panel, so when I'm playing Gauntlet with a friend, and I need to coin up, I have to ask him to stop playing for a second while I use the Shift function of my IPac to coin up, because I have shifted functions mapped to nearly every button for use in other emulators like C64. Now picture each player has their own shift button that doesn't affect the other players' controls.
So maybe you can point out what part of my post was foolish, Cheffo, if you show me, I'll cop to it, unlike Ark. :cheers:
-EVEGames
Encryptor:
--- Quote from: armi0024 on May 15, 2011, 12:38:11 pm ---Great question, we have been offering the Xin-mo controller for almost a year now, and have two options there for 2 player control panels:
Xin Mo Arcade Controller to USB - Paradise Style=28.95
Xin Mo Arcade Controller to USB - PC or PS3=25.00
However, at 65 the Lono comes complete with a full wiring harness. When I check prices, other vendors are charging 55 and up for their in house controller with harness. I will look at the numbers for doing a 2 player controller, it might make sense to have something priced between our current offering and the Lono.
--- End quote ---
Thanks for the reply. Do they have the default MAME keyset? I don't see anything that says where these can be programmed in anyway.
EVEGames:
--- Quote from: ark_ader on May 15, 2011, 07:04:06 pm ---Yawn.
You have to have guts to come into a overly saturated market with a device like that.
At a price that is too much for a device I could pick up from Randy for Andy for much less and get a lot more, especially in this tough economy.
--- End quote ---
--- Quote from: ark_ader on May 16, 2011, 03:55:23 pm ---I would be interested on how the units perform in a cab, before purchase.
--- End quote ---
::)
armi0024:
Let me clarify quickly before this derails.
Mame has a default set for the controls, this controller will map out to the joysticks and action buttons automatically. You will need to map the coin and start buttons. This was done because of the diversity of panels people use, we did not want to create a dedicated spot for these two buttons. (For example, what if you want to use coin as a shift command)If there was a demand this could be modified.
We did not set this board up for programming, that was a decision. We could do so in the future if people wanted this function, but Mame has a very extensive ability to modify and create configuration files that map inputs. My thought with this board was to not reinvent any wheels and to use the existing set up in Mame to deal with people's desire to change things around. This also allows people to easily switch between the Xin-mo controller and the Lono.
Our Beta testers felt that the shift function for admin was crucial but the programmable nature was not so important.
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