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Avoiding a Frankenpanel...

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CheffoJeffo:
As much as it pains me to be the one who says it (where is Paige when you need him?), Xiaou2 is correct.

leapinlew:

--- Quote from: CheffoJeffo on May 05, 2011, 10:11:44 am ---Xiaou2 is correct.

--- End quote ---

Cheffo, if you don't have anything nice to say....

Vigo:

--- Quote from: Xiaou2 on May 05, 2011, 03:26:20 am ---
--- Quote ---You can angle joysticks as long as you angle the control panel as well. Much better than ending up staring at the back wall when playing.
--- End quote ---

 You could, but you will still have players hitting the wrong direction, because even with your body facing the same direction as the sticks... 'up' will always be parallel to the monitor as far as a player is concerned.  Especially since theres no time to think about it.

 The proof is pretty much solidified in the Arcades.  Out of all the games ever made, I dont think there is more than one that has angled sticks. (is there even one?)

 (not counting game intentionally angled diagonally, like Qbert.  Im talking 4 player style)

 Some Idiot angled a Pedestal Tekken III machine with angled sticks and it totally messed me over, as well as many others.   Sure it matched the angles of the panel... but you dont Look at the panel when you play.  You look at the screen.
And theres no way to tell by feel which way is UP either.  Even if you made a braille type of carved CP system, it probably would still see mistakes / failures.


--- End quote ---

It may just be a case that you may not be able to process the concept that the controls face you and not the screen, but that doesn't make it a blanket statement for everyone here. If you ever played any console game in your life, chances are you played them when not directly facing the screen. You may be the special guy who has to angle his joystick or gamepad to match the television angle, but that would be your special case.

The reason that this doesn't exist in the real arcade realm is because real estate is a major issue with any commercial game. Games were 4 players butted up shoulder to shoulder, with a width less than 35". Smaller screens, too. Players 3 and 4 are standing at a 90 degree angle to the screen, and forced to process joystick directions in collaboration with the screen.

I used to think that angling was a bad thing until I inadvertently made my 4 player control panel angled for each player, but kept the joysticks straight. Every time I had friends over, they would try to control the joysticks to their angle. I didn't quite get it at first, since my 4 player Trog had straight joysticks and that worked fine for everyone.

Case in point, if you have an x-arcade or some modular control panel for you PC, set it on your desk and then angle your monitor 45 degrees. Can you still play without angling your x-arcade 45 degrees as well?

Donkbaca:
You know what, I am totally with X2 on this one.  You react and play in relation to the screen, not the CP, if you want to move up, you move the joy towards the screen

Vigo:
You know, I have found it all depends on the setup though. I couldn't possibly play Trog if the joysticks were angles. On a wider angled control panel with more space, a larger screen that you are farther from, it works fine.

 :dunno It's just something I learned from stumbling into the situation where I had to angle my joysticks for friends that came over due to my specific setup.

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