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Poll: How do you 4 way?
idsane:
--- Quote ---Do you have the switchable MagStick? (MagStick plus I believe)
--- End quote ---
I do have one, but as I mentioned, I don't know if I like it for 8 way b/c it hits diagonals preferentially.
--- Quote ---Did you try the U360 with the top mount restrictors
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I think those look ugly and will confuse kids and guests. I should mention that I am trying to make this very user friendly.
--- Quote ---Dedicated 4 way vertical cab using a hardware restricted Wico leaf. It's the only way.
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Who sells these? pic? Are they like the leaf pro that GGG sells?
For people that marked other, what do you have?
For people with the dedicated 4 way, do you always have it centered and up top or somewhere else? Is having it placed high up top (like I see with many cabs) an annoyance vs normal low placement?
jmohr1:
My 4-way (at least in the plans so far) is centered and about 3 3/4" from the bottom of the panel and the two 8-ways are going to be mounted about 5" from the bottom (panel is 10" tall in total for scale). With the cardboard mockup it feels great, but haven't really gotten to play with the set-up yet.
Cynicaster:
I just finished my cabinet a few weeks ago, and it includes two 8-ways, a dedicated 4-way, and a trackball. When I first assembled the CP, I thought the trackball looked pretty slick in the center, but admittedly my first reaction was that the 4-way (which is kind of in no-man's land towards the player 1 side) cluttered up the look a bit.
The stick is a Happ Ultimate, which I stupidly bought before researching, and it seems like 80% of people hate it. Still, I have no regrets whatsoever. I would say that out of the embarrassing number of hours I've spent playing on this cabinet so far, it's probably been close to 50/50 between the 8- and 4-way (for games that use joysticks, that is). I really like the good ol' maze games (Pac-Man, Ms. Pac-Man, Mouse Trap, Lady Bug) as well as other 4-way games like Donkey Kong, Frogger, Q*Bert, and Qix.
I'm not sure why the Ultimate gets such a bad rap; personally I think it works great for every game I've tried so far except Frogger (because in that game you have to rapidly tap the joystick for discrete "hops" rather than just hold the joystick in the desired direction, and admittedly the Ultimate's throw is a bit on the long side). I guess it all comes down to what you're used to, and honestly, I never had the opportunity to play most of these games on the original cabinets so I'm a clean slate. I will say that I never find myself cursing the game for moving my character in a direction I don't want (try playing Frogger with an 8-way... ugh).
Also, for some reason, when playing 4-way games (especially the maze games), I prefer to reverse the roles of my right and left hands so that my right does the controlling and the left hits the buttons (if any). I think I developed that tendency through growing up playing these classic-style games on Atari 2600, which differs from just about every system since the NES in that you do directional controls with your right hand.
mgb:
For 4-way, I've tried the route of the fighter setup with 2 8-ways (Happ Comps) and a dedicated 4-way and I was not thrilled reaching for the 4-way.
for my cp now I feel that 2 Sanwa JLWs are the best of both worlds.
The left one is strictly 8-way with a round restrictor and the right one is left in 4-way most of the time and then I just have to switch it into 8-way when needed.
The JLWs are great in either 4-way or 8-way.
TOK:
I have Suzo Inductives. They are electronically 4/8 way switchable, but I just leave them in 8 way mode. The feel of them is so crisp that even cab newbies have no problem with 4 way games on them.
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