Main > Main Forum

Gyruss --- Joystick or Dial?

<< < (4/9) > >>

boardjunkie:
Ok then. Now that that's settled, maybe you can contact one of the MAME dev's and have the hack added as part of the driver for the games supported. Seen's how theres so many bootlegs and hacks included already it wouldn't be a bad thing....

leapinlew:

--- Quote from: boardjunkie on April 15, 2011, 12:22:10 pm ---Ok then. Now that that's settled, maybe you can contact one of the MAME dev's and have the hack added as part of the driver for the games supported. Seen's how theres so many bootlegs and hacks included already it wouldn't be a bad thing....

--- End quote ---

And risk the fury of Driverman? I don't think so...

CheffoJeffo:
 :cheers:

ark_ader:
I can see now playing 720 with a top spinner could work, but it would have to be Tron control wise, to be usable.

BTW I hate 720, just saying.  ;D

opt2not:

--- Quote from: Xiaou2 on April 14, 2011, 11:07:20 pm ---And would you say that Galaga and Space Invaders should also have a spinner too?
Surely they should be able to dodge at warp speed... and then the alien count increased to 50 per drop + 20 bullets at once?

 Limitations in hardware, memory, costs..ect..  are surely factors of what got put into a game, and what got scrapped.

 However, there is also difficulty, as well as making money, that factors in too.

 IMOP, Donkey Kong isnt that good. Mario moves way too slow, climbing the ladders is clunky at times, and many other flaws.  But, its those very things that had caused impatience to lead to challenge and deaths.
 
 If we were to remake DK with todays Mario speed & physics, a level would take like 5 seconds to beat.  They would have to increase the height, making the game scroll many stories up... just to even attempt to make the game difficult.   The jump height would still have to be tweaked lower, and or barrels made much taller. 

 And after going thru all that trouble... most people would prefer the typical non-limited mario worlds and gameplay.

 
 Anyways, besides the fact that most of these desired changes couldnt exist back then on the hardware they had to work with...  If you are not well understanding of game design / gameplay... its very easy to think such a change would work well... when in fact, it might be a disaster.

 
 Actually a great example that doesnt work well IS Time Pilot.   A plane can not do a standing 360 turn at mach 1 !  Also, a real plane also does not have a spinner to control it... and for good reasons.  If anything, they should have made the game with rudders or dual joysticks. (probably scrapped for cost reasons)  Throttle control would have also made this very interesting... (2 way joy + throttle)

 Gyruss has similar principles using limited speed thruster engines, but it "Could" be made into a tempest style shooter.  Only problem is, the entire game would change as a result.  Probably have to increase enemy hits to make it much more difficult.

 In the end, as a tempest style game, it probably wouldnt even feel right.

 All this coming from a guy who LOVES spinner games.


 Now, realistically speaking, Gyruss with a throttle control (with ability to accelerate to much faster speeds, as well as much slower..)  might make for an interesting remake.
 
--- End quote ---

I agree.

Before really getting into Gyruss, I thought that a spinner would be better to play on. But as I played Gyruss more and more, figuring out it's mechanics, I found that the game was purposely designed around the use of an 8way.  For instance, there are precise positions on an 8way that correlate to where the ship ends up. It's not only a matter of moving a ship in a direction around a ring. It's a compass...  hitting Up-Left will always send your ship to the 10 o'clock position. Holding Down will send it to the 6 o'clock position, based on where-ever the ship is on screen. This is vital for memorizing enemy patterns and lining up positions quickly to wipe out waves. If this was controlled by a spinner, getting those positions would be much more difficult because of the analog fidelity. Sure, you'd be able to fly around the screen quicker, but getting the exact positions to wipe a wave out would be difficult, especially when it comes to a full 180 positional change. There are plenty of times where you finish up a wave at one position of the screen, then have to immediately move to the opposite side to start the next wave of enemies.
This is of course if you're like me and want to wipe out the full wave for max-points.

I'm a firm believer that games should be played on as close to the original controls they were intended for.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version