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AimTrak and rotating monitor

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drventure:
I've been looking around to answer this question but haven't got very far.

Anyone know if there are any games (mame mostly, but potentially others I guess) that use guns AND a rotated (vertically oriented) monitor?

My monitor will (eventually) rotate, and I'm working out the design of my Aimtrak IR bar and how it will be mounted. Since my monitor is "exposed", I can't really mount the IRBar "underneath" a bezel or some such, so I have to mount it visibly. Not a problem, but then the question becomes will it need to accommodate a rotated monitor? Obviously, if there are no games that fit that category, I don't need to bother and the IRBar can just rotate off to the side when the monitor rotates up.

If there, I'd likely need to have the IRBar extend up to the new "top" of the monitor when rotated, but otherwise stay in the horizontal position.

Any thoughts?

BadMouth:
The only one I can think of is Fast Draw Showdown,
but it isn't emulated and I've never seen a copy of the Digital Leisure port for sale.

"Verti Vision"  ::)
http://www.digitalleisure.com/contents/pcCDRom_games.htm#fastDraw

I don't think you'll miss out anything by not having the sensor rotate.

Erik:

Paul Olson:
I don't think there are any, but I think it would probably work rotated just fine if there are. I haven't tried it, but I can't think of any reason why you couldn't use it that way. I would just be like holding the gun sideways which works just fine.

DNA Dan:
drventure, we're in the same boat. Are you planning on putting the sensor above the monitor so it rotates with the monitor, or somewhere in the "stationary" bezel so it's always on top? I mean what's worse, being on the side for a vertical game (if one exists) or being higher above the monitor that it's supposed to sit?

What about neo-geo games like Hogan's alley which split the screen into two? Wouldn't you want to play this vertically or can you remove the other screen in newer versions of mame?

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