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Classic CP Critique Needed - Design Revised (And in Draft)

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Necro:
Just to be clear - I didn't design this panel.  Nannuu did (http://forum.arcadecontrols.com/index.php?topic=16487.0) the design/art from what I understand.  I'm going to tweak a bit to avoid the issues that were had with buttons in that thread/build, but the overall 'design' will remain the same. 

Also - I'd remove the coin and pause buttons.  I have those already in the cab, hidden under the lower marquee as small, 'invisible' buttons - along with a coin button.  Admin buttons are wired up to the actual admin controls of the cab (a switch and a button).

And thanks for the input.

One thing I'm trying to determine is if there are any 'worthwhile games' with two spinners.  I know Blasteroids, but if worst came to worst I think you could 'stick' the second player for the few times it would be played. 

Necro:
Revised design - draft still.  Limited by the fact that I can't have any controls within 1.5" of the sides, ~1 inch from the bottom, and 0.5 inches from the top.  Fun. :)  (I'm avoiding the 'make your own short short button' scenario if I can).



Also, there's something screwey with the dimensions on the graphic I originally posted.  It doesn't actually fit on an OmegaRace CP and it seems in the thread I liked the final art was quite different.

drventure:
In the scaled down version of that artwork, it clearly says "fap" below that purple outlined button  :laugh2:

But I see it's supposed to be FLAP. Makes sense now  :)

BTW, I love this design!

Necro:
That's a totally different panel.  :)  And thanks - I'm liking this design aside from a few small tweaks.  I think it works as a classic.

Now I need to design my third 'trackball and other weird stuff' panel.  determining if I can get a tron-like stick somehow for a reasonable price.  May just use a Saitek PT90 and paint it.  Maybe. 

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