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how do I get full screen in mame?

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Gray_Area:
That feature is grayed out when my video drivers aren't yet installed. Or the chipset (if integrated) isn't advanced enough to handle it....though any P4, with I think at least 32mb or video memory, will.

danny_galaga:

--- Quote from: Gray_Area on March 12, 2011, 11:30:37 pm ---That feature is grayed out when my video drivers aren't yet installed. Or the chipset (if integrated) isn't advanced enough to handle it....though any P4, with I think at least 32mb or video memory, will.

--- End quote ---

Trust someone with the moniker of 'Gray area' to know what the greyed out areas mean  ;D

That was the answer. I just found the the disk for the motherboard and installed the drivers. All good now. Thanks guys (",)

TopJimmyCooks:
Danny_Galaga, how do you feel about the appearance with HWS enabled?  I have the same issue with vertical games on a 4:5 LCD rotated.    I have been satisfied for a while with the approx 1/2" black bars alongside the vertical picture, maybe I'll keep it that way.  I need to experiment and see what happens.

Gray_Area:

--- Quote from: danny_galaga on March 13, 2011, 04:09:09 am ---
--- Quote from: Gray_Area on March 12, 2011, 11:30:37 pm ---That feature is grayed out when my video drivers aren't yet installed. Or the chipset (if integrated) isn't advanced enough to handle it....though any P4, with I think at least 32mb or video memory, will.

--- End quote ---

Trust someone with the moniker of 'Gray area' to know what the greyed out areas mean  ;D
--- End quote ---

Good times.



--- Quote from: TopJimmyCooks on March 14, 2011, 11:01:10 am ---Danny_Galaga, how do you feel about the appearance with HWS enabled?  I have the same issue with vertical games on a 4:5 LCD rotated.    I have been satisfied for a while with the approx 1/2" black bars alongside the vertical picture, maybe I'll keep it that way.  I need to experiment and see what happens.

--- End quote ---

Hwstretch I think was created/developed because people wanted to easily have the display area filled, and hardware was becoming capable of doing this via software scaling. The current implentation of D3D in MAME automatically does this.

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