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CP Admin Buttons
Epyx:
--- Quote ---I personally would not put a shift button on the control panel. You only need anything else when testing, for that you have a kb. Put hidden commands on your cp and wait till you get a button masher.
--- End quote ---
Perhaps there is some confusion among some of you on what a "shift button" is? A shift button isn't a physical button on your CP...a shift button is a dual function of an existing button. The shift button functionality of IPAC for example is designed to do away with the need for "physical" admin buttons on your CP. My CP has player 1/2 and player buttons but I used Shifted functions. For example:
Player 1 start hold and press player 2 start = Exit
Player 1 start hold and press P1 button 6 or Player 2 start hold and press P2 button 6 = Pause
You don't ruin the aesthetics of your CP with a bunch of admin buttons but get all the same functionality.
Donkbaca:
I agree Epyx. I just don't like them, its easier to explain to a kid to hit the glowing red button that says EXIT to exit the game :)
VanillaGorilla:
--- Quote from: bkenobi on March 01, 2011, 10:54:55 am ---If you add admin buttons, consider the volcano style ones. I think they would look pretty good on that CP.
http://wiki.arcadecontrols.com/wiki/Pushbuttons
--- End quote ---
Volcano 1 = Hyperspin 'Select', MAME P1 'START'
Volcano 2 = Hyperspin 'BACK', MAME COIN 1 / U360 SHIFT
Volcano 2 + B1 = ESC
Volcano 2 + B5 = TAB
Volcano 2 + B6 = PAUSE
Thinking about adding 1 more volcano for P2 start, but I rarely ever play 2 player games. I'd love to have different color LED's in the volcanos, but that doesn't seem feasible as the lens color is red.
Woodshop Flunky:
--- Quote from: VanillaGorilla on March 01, 2011, 12:14:39 pm ---
--- Quote from: bkenobi on March 01, 2011, 10:54:55 am ---If you add admin buttons, consider the volcano style ones. I think they would look pretty good on that CP.
http://wiki.arcadecontrols.com/wiki/Pushbuttons
--- End quote ---
--- End quote ---
Yeah, I saw those volcano buttons back on that post and absolutely LOVED them. My first thought was to use them for any admin buttons. I agree they are very slick! :)
EVEGames:
--- Quote from: Donkbaca on March 01, 2011, 12:03:03 pm ---I agree Epyx. I just don't like them, its easier to explain to a kid to hit the glowing red button that says EXIT to exit the game :)
--- End quote ---
I've done a slow but steady 180 degree turn on this topic over the years, and now I'm 100% with Donkbaca on this one. My main cab has no admin buttons and relies on the Shift function of the IPac for Exit, Pause, Coin, TAB, etc. I'll still say that the Shift function is a Godsend, I have shifted values for not only the Mame-related admin functions (Esc, Pause, etc) but also numbers 1 - 9, Function keys F1 - F12, the letters 'Y' and 'N'... fans of C64 and other emulators will see the advantages of having the Function keys, and the ability to answer 'Y'es and 'N'o to various prompts without the need to pull out a keyboard.
HOWEVER
What I've come around to over the years is, the Cons outweigh the Pros for me. Someone mentioned "button mashers" earlier in the thread... that's where the Cons come into play. Playing a 2-player game and having to ask Player 2 to "stop pressing buttons for a second" while Player 1 presses his Start button to get back into the game, just plain sucks. But if you don't do that, you risk Player 2 hitting a random button at the same time you press the Start button (which doubles as the Shift button), and hosing up the game... a common one on my machine is, the "palette" screen will pop up. Or another common one is, Player 1 and Player 2 both hit the Start button at the same time... that's the same as hitting ESC. Game over. And if you have TWO button-mashers going at it on your machine at the same time, they're gonna screw it up, lose interest and walk away.
So for me, in the future, I will sacrifice a little authenticity of the control panel, and save myself and my guests a lot of hassle.
-EVEGames
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