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Hardware to render arcade monitors obsolete?

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Harakiri:
I've learned a few things already with your feedback, i appreciate it!

Is it possible in the years to come for someone to develop a hardware module with scaling features, phosphor emulation traits (lower dot pitch, hue/bleed issues, etc.)? Even possible integration with ArcadeVGA?

This is not a request, just a rant! :)

Xiaou2:
I think anything is possible.  Is it likely?  Not so sure about that.

 An example is a vector monitor.

 They put out eyeball burning amounts of light, (as well as an amazing glow)... similar to a laser in intensity.  Yet when you look at the bullets in Asteriods for mame on a typical CRT, its both barely visible, And even at max brightness, will never be as bright as a Vector monitor. Not even close. (nor is there any spread-out glow)

 However, if you take a photograph of a vector monitor with a good camera and correct settings, you can capture the magic, and view the result on your PC monitor... and it will come pretty close to the experience.

 Why is that?

 The PC monitor cant create the brightness with a direct digital translation of the pixel information... however, the camera can capture the final "optical illusion" thats created from viewing at a distance.  Things like blur, color changes..etc.. all captured in a sort of translated way that would not seem obvious nor intuitive to someone trying to draw the effect/stuff by hand.

 The pc can create what "appears" like blinding laser light, from use of different colors placed strategically next to each other.

 From studying the end result in person, as well as the photographic effects captured, you could devise a way to simulate the effects in realtime.

 This example is much more realistic to vector monitor simulation... because CRT emulation is about 1000x more complicated.  However, as said, its not impossible.

 I wonder if a supercomputer programmed to analyze such data could use AI to formulate an algorithm in a short period of time...

Xiaou2:
Example of super-bright intensity translated by a Photographic process, displayed on a Non-bright pc monitor... and still retaining the intense look.

(green light laser)

 Note, the bright spots are just about what the Asteroids Deluxe bullets Should look like.  (in blue, rather than green of course)


How is it possible that the effect feels so bright?  Optical Illusion.
Note a few things...

a) the use of nearly white instead of green for the bright spot
b) a shadow (MUCH darker color)  near the bright spot
c) slight blurring and changes in color values


 The biggest factor is the shadow color that is placed right near the bright color.
This creates an illusion of intense light / brightness.

Gray_Area:
I don't know why the software can't just tell the monitor not to draw every other line of 'yea' thickness....

newmanfamilyvlogs:
There just isn't enough resolution in an lcd to reproduce the effect properly. If we use the "retina display" as a bench mark, that means a 19" 4:3 lcd needs to be around 4564x3586. Good luck finding a monitor even close to that.

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