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720 Real/Joystick/Spinner Test

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saint:
I don't believe you.  I know there are MAME babes.... Otherwise it sounds an awful lot like running a forum :)


--- Quote from: Derrick Renaud on January 27, 2011, 07:38:04 pm ---Let's throw this thread sightly off topic.

MAME - the conspiracy.

I know everyone thinks that MAMEdev is some huge corporation that holds closed meetings and mainly discusses how we can torment the public.  We revel in keeping all the good drivers to ourselves, etc.

But truth be told, it is just a mailing list that loosely keeps things together.  Prove that you are a useful contributor and won't run amok with the code and you are in, if you want.  Then you too will get all the hidden drivers, ROMz, Babez, etc.

Actually, sorry to disappoint.  Being a DEV gets you nothing special.  No Babes, no hidden ROMz, etc.  You just get to help out more by giving your say on code in your area of interest.  Even then, the team leader has final say.  For this you get some public thanks and some public scorn, all while collecting a salary of $0,000.00.

Come join the team.

I started out just figuring out unknown DIPs.  I did not even know how to contact MAME and could not compile the code myself.  That DJGPP compiler kept crashing and I never once got it to work.  I believe Tiger-Heli or Triggerfin submitted my first attempts.  Then MAME switched from DOS to Windows.  While I'm never a big fan of the necessary evil that is Windows, at least with the new compile tools  I could now compile and test my own code.

From there I looked into how the sound system worked and figured out how do get sounds in the old games I was/am interested in.  I've played around with the input system due to my desire to make the controls better and easier to use.

All along the way I have received no money and nothing special from being on the MAME team that every other MAME user does not have access to.  Other then access to the mailing list, which needs to be private so we don't have to deal with stuff like what you have read recently on the forums.

So it really is just as simple as "Submit your code."  And yes we don't have the time to bother to respond to all submissions.  No one kept me up to date on anything I submitted.  If it was accepted, I would see it eventually in the MAME code.  Then look to see what they changed in it.  The changes gave me a better idea of how the team at the time liked things done.  I did not hate them for it.  I learned from it.

--- End quote ---

Derrick Renaud:

--- Quote from: Gray_Area on January 27, 2011, 08:56:05 pm ---Is this thread still viable for driver/performance feedback? If so, I'd like to say that the 'joystick' option in current MAME doesn't seem to work very well, and works differently than the original analogue stick implementation.

In the new format, I had trouble getting very far in the game, because I had to hug the periphery of the stick's range. If I did not, there was a snapping movement of the skater toward the direction that my joystick next registered.

In the old analogue stick feature, I was able to get my highest score ever (50k+) using a digital stick.

--- End quote ---

I will look into it next week.  All I can say though is that the Joystick code was not changed.  You may have to go back into your settings and disable the joystick inc/dec options.  Any settings you previously made will be changed with the new code.  This also includes any settings you previously made in the analog settings.  Unavoidable due to adding the 2 new options and renaming the joystick ports as FAKE.

Derrick Renaud:

--- Quote from: saint on January 27, 2011, 09:26:41 pm ---I don't believe you.  I know there are MAME babes.... Otherwise it sounds an awful lot like running a forum :)
--- End quote ---

 ;D

Xiaou2:
Heh, I find it interesting that Haze is against multiple control input methods due to code maintainability.. yet Derrick is all about putting in tons of hacks to be 'maintained'.   

 Personally, I dont care if there are hacks, as long as they are not the default.. or are confusing others as to what the game really used.  There are always times when a person might not have a proper controller... and its nice to have the ability to substitute.


 If there truly isnt leadership, then I have to say that its no wonder why things are such a mess... But then again, Derrick has stated in previous posts points that are completely contrary to that... saying that certain changes will probably get rejected.  If there was no leadership, or someone to review and check over things... there wouldnt be any trouble with making any changes... or any reason to fear a driver from being rejected.

 This is at least the 2nd time Derrick has changed his tune.

 Derrick has mentioned money.. as if that is what will motivate changes such as adding better shifter support.. then Im sure we can get enough driving fans to donate to him.

 If not, maybe Driver-Man can silently submit a fix that might just get accepted.

 Its funny, all the Hypocrisy that is behind the mame team.  Admittedly Driver-Man was way too brass knuckles. But he might still be able to be helpful regardless.  If Devs are against new people, then it goes against the call for Developers help... and it goes to show that getting to make changes, and be a dev that gets in the elite club, is not as easy nor friendly as they say.  And it only proves why more people with talent have not joined up to add more efforts to the mame preservation goals.

newmanfamilyvlogs:
It seemed as though the biggest concern with driverman's code was that part of it wasn't his, and the other part didn't adhere to the conventions being requested in implementation.

The issue is only partly "does it work?", it's also "how does it work?". If someone coded a 3dfx to D3D wrapper for Vegas engine games (and these already exist), it would be rejected on similar grounds because that's not how they want to solve the problem.

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