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Robotron

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Smeghead:
Glad I sparked renewed and new interest in this classic!

The cool thing for some reason is saves my high scores too    ???  I like that but still cant get past about round 6

Savannan:
I love the hardest setting, 5 lives, no extra...been playing this way for the longest time now...

I can get to level 10...and thats about it...but

is there any way to make it even harder...i mean faster game play???

can mame be throttled to 102%  104% or what ever % you choose....

 

Xiaou2:

 Its not merely the throw... but throw is important.  For example, going from center to left might be short.. but what happens when you have to go from far right to far left?  That makes it twice as bad.

 Then theres the Restrictor shape.  In some microswitch joys, there is a square pathway... and so
you can get sorta stuck in the corner when going quickly in a circular movement.    On Wicos, the outter path is a smooth circle shape... so its easy to roll around the edge without getting any resistance/stuck.

 Next there is the Friction.  In a typical joystick, there are two main friction sources:
1) Centering Spring
2) Microswitch internal Springs.

 When you start to move from center to a direction, you are immediately slowed down with some friction from the centering spring... and then more friction/tension, when you start to engage the microswitch springs.  This might seem trivial... but these two spring sources actually add up to both faster fatigue when playing... and losses in reaction times, both non-fatigued, and even more so as fatigue increases.

 The Wico has does not have traditional springs.   It has a 'center-pivot' rubber thingy that sorta bends/flexes in the direction you press.  A happs spring is constant forces of vertical pressure on the shaft at all times... but the wicos center pivot is not under any vertical pressure at all.  It only exerts some mild resistance when you start to tilt the stick... and even that is pretty light compared to the happ spring system.

 The Wicos other spring is the actual bending of the leafs.  Which if adjusted well, only need a hair touch to activate.  Even at stock "un-enhanced' adjustment distance, its still very light activation pressure.

 In Robotron, its pretty common to narrowly escape death by a mere pixel countless times on a board. The robots are a little slow but with so many to deal with... and the projectiles are wicked fast.

 That kind of intensity isnt many games... and so the difference between joysticks may be negligible and barely noticeable for other such games.  But for Robotron, the difference is like running an obstacle course on a dry sunny day  -vs-  running it through 4" deep snow.

opt2not:

--- Quote from: Xiaou2 on January 21, 2011, 12:14:50 pm --- The Wico has does not have traditional springs.   It has a 'center-pivot' rubber thingy that sorta bends/flexes in the direction you press. 

--- End quote ---
Its called a Rubber Grommet, or Centering Grommet:


Good explanation Xiaou2. I agree with except for the last part. It's more like: "the difference is like running an obstacle course  -vs-  running it while wearing ankle weights". It's the quickness in response that you need. That, and definitely a round gate.

wongojack:
In how many directions could you fire in the original game?

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