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Reading MAME as technical reference and historical document: 720 controller

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BadMouth:

--- Quote from: Malenko on January 13, 2011, 09:14:17 am ---I cant wait until a good game gets this kind of attention

--- End quote ---

 :laugh2:

I'm hoping eventually that it leads to an option in the official build to choose how the controls function.
In particular, the option to turn off the toggle hack for the hi/lo shifters on classic driving games.

abaraba:

--- Quote from: BadMouth on January 13, 2011, 09:54:14 am ---
--- Quote from: Malenko on January 13, 2011, 09:14:17 am ---I cant wait until a good game gets this kind of attention

--- End quote ---

 :laugh2:

I'm hoping eventually that it leads to an option in the official build to choose how the controls function.
In particular, the option to turn off the toggle hack for the hi/lo shifters on classic driving games.

--- End quote ---

I have couple of more days to waste, so I will make work whatever is requested and can be tested. If we could only speed up things a little bit. I mean, if only someone else also tested that bloody version 131, I would not be confusing everyone, and myself, with it for two days.  :-[


So, what's the story with those shifters? Links will do...

ErikRuud:
Are the links that were posted in the other thread OK?

http://forum.arcadecontrols.com/index.php?topic=107935.msg1151548#msg1151548

 :dizzy:

abaraba:

--- Quote from: ErikRuud on January 13, 2011, 10:54:52 am ---Are the links that were posted in the other thread OK?

http://forum.arcadecontrols.com/index.php?topic=107935.msg1151548#msg1151548

 :dizzy:

--- End quote ---

Ok, I'm gonna look at it. Could you put up a quick summary, few words, so everyone knows what's it about?

Paul Olson:
Are you using the analog stick the way the original controller is used? Spinning around the outside instead of pointing in a certain direction? I don't think I have ever heard any complaints about how the game works with an analog stick.

I think the code that you posted works the same as what I have. LETA0 shifted 8 bits right is LETA1 (just assuming that from the .85 code). I think this is probably what the devs are talking about when they say they don't want unmaintainable code in the core. You assume that the lower code is just a label, so you just ignore it. What you are leaving it with is no way to adjust the inputs in the game tab menu. All of the system 2 games include the paperboy settings and then are modified on a per game basis. LETA0 and LETA 1 are unused in Paperboy, so you will not have any option to change them for the game. You can also set the sensitivity of the dial device there. Probably more importantly, even with the code changed to support the dial, to everyone who tries to use it, it will look like they are supposed to use an analog stick. Isn't that the original complaint?


If anyone has specific issues for other games that need some work, please start a thread describing it. I can't guarantee that I will be able to fix it, but I will be happy to take a look. Specific tasks will help me learn how MAME works better; left to my own devices, I spend too much time just reading the code. Like I have said before, I just started actually looking at the code, so I don't know much about it yet.

When I get my cab updated to the current MAME version, I want to try to help with Howard's output project. I have wanted that functionality for a long time, so I am really happy to see it being worked on.

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