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the state of mame
saint:
--- Quote from: DaOld Man on December 27, 2010, 02:29:25 pm ---
--- Quote ---IMHO, it wasn't any more P&R than the Merry Christmas thread, and it wasn't mean spirited (like this thread has been earlier)
--- End quote ---
I am just now getting around to reading this thread, and so I missed out on the part that got nuked.
Since I started a "Merry Christmas" thread, and I take it that is the one you are talking about, id just like to say that I didnt mean to step on anybody's toes or hurt anyone's feelings by starting that thread, and if I did, I sincerely apologize.
And to quote Forrest Gump, "Thats all I got to say about that."
:)
--- End quote ---
Nothing wrong with Merry Christmas, no toes stepped on :)
Haze:
--- Quote from: ahofle on December 27, 2010, 12:23:11 pm ---
--- Quote from: AndyWarne on December 21, 2010, 05:39:43 pm ---
IMHO there is one huge issue with Mame which should be high on the "TODO" list.
Its currently not possible to exactly emulate a game in native resolution unless DirectDraw is used. Direct3D does not work when this is attempted. This is a big drawback because DirectDraw is going out of support and is very buggy under Windows 7.
--- End quote ---
A member here, wpcmame, submitted a so-called 'cleanstretch' patch to D3D which does exactly as you describe. You can even have artwork on the sides in place of the large black borders for vertical games. Unfortunately, it was rejected by mamedev for some reason. Search for cleanstretch and wpcmame here. I agree that this is a really huge flaw in the current rendering system, regardless of whether microsoft wants to 'get rid of the concept of resolution'. It's sad to think people will need to run an obsolete operating system to run MAME at native resolutions.
--- End quote ---
Was it outright rejected, or just overlooked?
As I said, that's entirely Aaron's part of MAME, no other dev can really touch it, or accept it, or reject it. Any decisions about that code are his, and his alone. Usually he would at least suggest room for improvement if something is rejected.
Vigo:
--- Quote from: saint on December 27, 2010, 02:39:25 pm ---
--- Quote from: DaOld Man on December 27, 2010, 02:29:25 pm ---
--- Quote ---IMHO, it wasn't any more P&R than the Merry Christmas thread, and it wasn't mean spirited (like this thread has been earlier)
--- End quote ---
I am just now getting around to reading this thread, and so I missed out on the part that got nuked.
Since I started a "Merry Christmas" thread, and I take it that is the one you are talking about, id just like to say that I didnt mean to step on anybody's toes or hurt anyone's feelings by starting that thread, and if I did, I sincerely apologize.
And to quote Forrest Gump, "Thats all I got to say about that."
:)
--- End quote ---
Nothing wrong with Merry Christmas, no toes stepped on :)
--- End quote ---
Merry Christmas! :cheers:
I understand why Saint snipped now. It wasn't anything wrong with the topic, nothing malicious, just bad choice in words used at one point. The point of topic was don't be afraid to wish others a Merry Christmas, because they won't be offended. ;)
ahofle:
--- Quote from: Haze on December 27, 2010, 02:54:45 pm ---Was it outright rejected, or just overlooked?
As I said, that's entirely Aaron's part of MAME, no other dev can really touch it, or accept it, or reject it. Any decisions about that code are his, and his alone. Usually he would at least suggest room for improvement if something is rejected.
--- End quote ---
I'll have to dig up the original post. It was around the early 0.100 releases if I recall, so a few years back. But I'm pretty sure I remember wpcmame posting here that it was rejected, so he just kept the diff file and manually applied it.
Haze:
--- Quote from: ahofle on December 27, 2010, 03:01:01 pm ---
--- Quote from: Haze on December 27, 2010, 02:54:45 pm ---Was it outright rejected, or just overlooked?
As I said, that's entirely Aaron's part of MAME, no other dev can really touch it, or accept it, or reject it. Any decisions about that code are his, and his alone. Usually he would at least suggest room for improvement if something is rejected.
--- End quote ---
I'll have to dig up the original post. It was around the early 0.100 releases if I recall, so a few years back. But I'm pretty sure I remember wpcmame posting here that it was rejected, so he just kept the diff file and manually applied it.
--- End quote ---
It might have been because the rendering code was already going / planning on going through a mass overhaul at around that time then? External changes during periods of mass transition often can't be accepted for practical reasons. Either that, or the way in which it was coded was deemded to be too gross / redundant by whoever was in charge of that part of the code at the time.
I do driver work, and as long as the framework of MAME works for me then I'm happy enough with it. Really, if you want to see changes to that side of things there is no point at all in asking me about it, you'll need to bounce a few emails off Aaron and find out what would be required to have it accepted.
Not trying to be difficult with you here, but your problem is similar to that of X2, you want interface / core changes and there is only really one person who can make / judge them. I do the emulation programming, which is a completely different part of the project to the UI.
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