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Using the Asteroids layout + a 4 way = Defender?
pinballwizard79:
Gatt you built an entire panel because you didnt want to hit tab & assign keys to one or two games?
Damn bro....you better not start playing Smash Bros or Robotron ;D
HanoiBoi:
--- Quote from: pinballwizard79 on November 15, 2010, 07:56:56 am ---Gatt you built an entire panel because you didnt want to hit tab & assign keys to one or two games?
--- End quote ---
I was thinking the same thing, but didn't want to steer the thread. Mapping keys is crazy easy - less than 2 minutes, maybe even 1. You might want to look into it further if you haven't figured that out.
cmoses:
I really like this idea. I am still working on my control panel for my cab. I have a playable version with a joystick and 7 buttons for each player. I like the look and layout, but dont really play many fighter games. Most of the games I play only require 1 - 3 buttons. I went with the standard fighter button layout with the added on 7th button. I can play most of the games I want but of course the buttons are laid out different. I could layout the buttons differently and still use 7, but make some games have a more authentic feel with a Asteroids/Defender/Stargate layout. I can only think of loosing out of the fighters with a button layout like this. I could still play Toobin' as well with this layout. It would actually even be more realistic I think.
Have you mocked up any panels yet. I would be very curios about the spacing. I have a big control panel, used to NFL Blitz, so I have the room.
mytymaus007:
--- Quote from: Hawkweber on November 14, 2010, 08:31:24 pm ---
--- Quote from: pinballwizard79 on November 14, 2010, 07:23:59 pm ---Anyone here have thoughts about putting a 4 way hard restricted joystick next to a cool Asteroids button setup to play Defender (is it futile or pretty damn good).
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I actually did this type of layout with my portable arcade unit with interchangeable panels:
http://forum.arcadecontrols.com/index.php?topic=99054.msg1100547#msg1100547
For the joystick, I fashioned a 2-way restrictor plate to limit it to up/down.
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Since you were making a dedicated defender and astroids panel you should of used an original defender 2 way stick or a joust stick same thing. How do you play astroids looks a like the buttons are uneven
http://www.classicarcadeonline.com/parts/joysticks/williamsjoystick2.jpg
Hawkweber:
--- Quote --- Since you were making a dedicated defender and astroids panel you should of used an original defender 2 way stick or a joust stick same thing. How do you play astroids looks a like the buttons are uneven
--- End quote ---
The buttons are "uneven" because that was the only way I could get everything to fit in the portable unit. I would have liked them to be more even, but wouldn't work in the space I had.
The white buttons are used for Asteroids, and the shifting of the button locations really doesn't affect gameplay - they're really only shifted up about 2.5". All the buttons (except for the 2nd one to the right of the joystick) are used for Stargate/Defender. Also remember that this panel was for Defender AND Stargate - had I not wanted Stargate in there I could have removed the "inviso" button and the shift would only have been about 1.25" up.
I wasn't going for original components for the unit, so I didn't get an original Defender or Joust stick. Didn't see the need for it since I had purchased a bunch of the 8-ways and it really wasn't that hard to create a 2-way restrictor. The purpose of the project was to create a portable unit with changeable panels that was inexpensive to build. Combining the Defender/Stargate layout with asteroids made sense as it reduced the number of panels. True it is not an exact replica and dimensionally accurate to the original controls and there is the slight skewing of button placement, but hey, it works. ;D
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