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Yie Ar Kung-Fu has THREE buttons, not TWO!?!
Xiaou2:
--- Quote ---The main point of mine and Haze's (I believe) is that there is a level where a player is so good with a set of controls, though they may be technically inferior, that it would be stupid to throw away that familiarity for a technical advantage on new controls that might take years to develop.
--- End quote ---
Firstly, thats ridiculous.
Haze, by his posts, pretty much admits he Stinks at the game. He has no developed skill, even with his lowly analogs. AND, it wont take years to develop skill with sticks. We are talking a few hours tops to get decent. A few weeks tops to get to stomp-level proficiency.
This isnt like trying to learn how to drive a remote control plane/car. Its a simple stick, with no real major complex dexterity needed at all. In fact, the creator of the game made dual sticks because he had broke his wrist, and couldnt use the hands for complex gameplay for some time.
Going back to the 2x longer brake pedal distance... Apply your analogies. They just dont hold up.
--- Quote ---Additionally if you believe any session of Robotron, perhaps even a world record attempt, to be more intense and execution-heavy than the final matches of the national championship of SF2 then you are delusional.
--- End quote ---
Executiuon heavy? What the heck are you talking about?! We are talking finite movements that require split second reactions on a Constant basis. Most notably, the actual JOYSTICK.. not button mashes. In SF, you can sit back and hold the stick backwards to block for some time. And while doing moves, you can be charging. The stick precision and useage isnt as much as you think. MK2&3 has much more precision & fast stick usage.
The fact is, anywhere past like level 8... you literally cant rest. Every moment, the stick is used to dodge enemies & fire. You barely scrape by with a mere pixel to spare in most every level, several times in a level.
Its not a complex game. SF is far more complex Obviously. Its merely a merciless challenge of mental & physical speed, guts, and endurance. And in a game that fast and that constantly intense, you can afford to lose any advantage at all. The game is a wench even with the Best controller. Which is why its pretty much regarded as one of the best classics of all time.
abaraba:
Xiaou2,
As probably majority of people on this forum I too agree with you about great many advantages arcade controls have over keyboards, pads and such, not to mention nostalgia, authenticity and overall "feel" or "arcade experience", but from the point Haze turned argument to "personal preference" you are only making him keep repeat one and the same thing. Everything _is relative, especially human opinions. Some people put LCD monitors in arcade cabinets, and I know a guy who eats bacon with sugar, what can you do? Laugh about it, cry about it, but eventually accept it, let it be.
Xiaou2:
abaraba, actually I agree with you.
The reason I make the argument, is not because I do not agree with his decision to use whatever he wants... But because he states there is no advantage. He simply does not understand the mechanics.. and because of that, his viewpoints are too skewed.
The reason why I posted, is to make people aware of the actual mechanics, and the importance of the programmers & Engineers reasons for making & using these specific controls.
Just about all the Classic games made were extensively tested by gamers on location... and reported on. From that feedback, controls were tweaked, and gameplay further tweaked. Some controllers went through many various revisions, or complete redesigns before being finalized.
Also, each game was balanced to near perfection. They spent months on gameplay balance... unlike many of todays games, which spend more time on making a game look good. This is why many classics still hold their own... and why most new games just are not worth playing.
People can play Robotron with their Nose for all I care. But they just cant tell me that when playing like that, that there is no difference in advantages.
I dont care how good you can get with your nose. You will always have the potential to be lightyears better, when using a real Wico. Not marginally better... A LOT better.
RayB:
--- Quote from: Xiaou2 on November 16, 2010, 08:54:29 pm --- The reason why I posted, is to make people aware of the actual mechanics, and the importance of the programmers & Engineers reasons for making & using these specific controls.
--- End quote ---
It's true, and it's the primary reason why Robotron used 4" joystick shafts instead of commonly standard 3.5".
However....
Gray_Area:
--- Quote from: saint on November 16, 2010, 02:37:56 pm ---(Directed at no one in particular)
Thank you for keeping it civil folks!
* saint looks around suspiciously.
--- End quote ---
This has me thinking of Shultz...or perhaps more appropriately Klink...in Hogan's Heroes.
--- Quote from: Jack Burton on November 16, 2010, 08:03:41 pm ---Additionally if you believe any session of Robotron, perhaps even a world record attempt, to be more intense and execution-heavy than the final matches of the national championship of SF2 then you are delusional.
--- End quote ---
In no way are these the same kind of thing.
My input on this topic:
a) I thought documenting the PCB design and function was the prime directive. Hence, this (I also admit, dodgy) game requires having the function enabled for play.
b) what would it hurt for this to be enabled by default?
c) arguing something beyond three times that someone says they don't care means 'you're out'.
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